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Mapping all 13.8 gigapixels of the Caves of Qud world map

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Re: Mapping all 13.8 gigapixels of the Caves of Qud world map

#12

I've always wanted to get into Caves of Qud but it seems so daunting, similar to Dwarf Fortress. It's been a few years though, maybe I should give it another shot. Does anyone here play it? Are there any good guides or tutorials out there?

DF is such a time sink and its got a lot of hacking potential with DFhack and some lua skills.

However the recent update for Steam - and I'm very glad for the dev success - has left me cold and I haven't played it since.

I've been building dorf death forts since 2010 though and will always remember the goblins riding giant sparrow invasion of my underground cavern level fort in v0.34.

Re: Mapping all 13.8 gigapixels of the Caves of Qud world map

#13

I've always wanted to get into Caves of Qud but it seems so daunting, similar to Dwarf Fortress. It's been a few years though, maybe I should give it another shot. Does anyone here play it? Are there any good guides or tutorials out there?

FWIW it's MUCH easier to get into than dwarf fortress. You don't really need a guide like you need for DF.

Re: Mapping all 13.8 gigapixels of the Caves of Qud world map

#15

I've always wanted to get into Caves of Qud but it seems so daunting, similar to Dwarf Fortress. It's been a few years though, maybe I should give it another shot. Does anyone here play it? Are there any good guides or tutorials out there?

Don't be afraid to play using "role-play mode" which is, IIRC, the one that saves in each settlement. There's no shame in that. You'll still be careful not to die, but it's a lot less punishing.

Re: Mapping all 13.8 gigapixels of the Caves of Qud world map

#16

I've always wanted to get into Caves of Qud but it seems so daunting, similar to Dwarf Fortress. It's been a few years though, maybe I should give it another shot. Does anyone here play it? Are there any good guides or tutorials out there?

DF is such a time sink and its got a lot of hacking potential with DFhack and some lua skills. However the recent update for Steam - and I'm very glad for the dev success - has left me cold and I haven't played it since. I've been building dorf death forts since 2010 though and will always remember the goblins riding giant sparrow invasion of my underground cavern level fort in v0.34.

Why is the Steam update a deal breaker?

Re: Mapping all 13.8 gigapixels of the Caves of Qud world map

#17

Earlier quoted context omitted.

DF is such a time sink and its got a lot of hacking potential with DFhack and some lua skills. However the recent update for Steam - and I'm very glad for the dev success - has left me cold and I haven't played it since. I've been building dorf death forts since 2010 though and will always remember the goblins riding giant sparrow invasion of my underground cavern level fort in v0.34.

Why is the Steam update a deal breaker?

Not him but as someone in a similar position- I didn't like how the steam release axed the UI that had stayed more or less the same for the decade I had been playing DF for on and off in favor of a new one. I still love the game and highly recommend it, it (and the devs) are gems. But it put me off playing the steam release because while the new UI is cleaner it also (from the limited time I spent with it) felt less deep and less powerful. The old text UI was a kludged together mess that used just about every key and sometimes combinations of keys on your keyboard and had little to no consistency in layout or navigation between screens but once you got the muscle memory down you could navigate the menus and input commands blazingly fast compared to the new mouse and graphical oriented UI. I completely understand why they had to change however because it wasn't user friendly.

Re: Mapping all 13.8 gigapixels of the Caves of Qud world map

#18

Caves of Qud, similar to Dwarf Fortress, is one of those games that I have a lot of respect for. The amount of complexity and content is pretty nuts. I'll never play either, but they're super cool and deserve a footnote in gaming history.

Honestly I think you're doing Caves of Qud a disservice by comparing the two. Yes they are both very much heavy into procedural generation. But Caves of Qud is a roguelike/RPG. It's a game, where as Dwarf Fortress always felt more like a simulation. I've tried many times to get into DF to no avail. CoQ is quite hard but I think it's much more _fun_ to play.

Re: Mapping all 13.8 gigapixels of the Caves of Qud world map

#19

Earlier quoted context omitted.

DF is such a time sink and its got a lot of hacking potential with DFhack and some lua skills. However the recent update for Steam - and I'm very glad for the dev success - has left me cold and I haven't played it since. I've been building dorf death forts since 2010 though and will always remember the goblins riding giant sparrow invasion of my underground cavern level fort in v0.34.

Why is the Steam update a deal breaker?

UI changes mean that you need to use the mouse for some essential stuff. The old interface was 100% keyboard.

That combined with an increase in the complexity for tileset creation means it feels like a different game tbh.

The old game had a commuity release called the lnp that had tonnes of community content, tweaks and utilities bundled together, while they have slowly being coming out on Steam as mods it just doesnt feel like the same game.

Again, I'm happy for Toady as him and his brother - and cat - are far more financially secure, but it feels like a different game. I might come back in a year or two and see then.

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