Trellis – 3D mesh generative model
11–20 of 84 posts
Re: Trellis – 3D mesh generative model
#12Re: Trellis – 3D mesh generative model
#13I can see the potential, but the images I give it must be very far outside of its training because all it generates are weird flat planes
Yea another miracle tool... Until you test it.
It does have failure cases but the success rate is fairly high and when it works, the resulting meshes are reasonably usable (maybe not to game dev production standards - but that still leaves plenty of other use cases)
Re: Trellis – 3D mesh generative model
#14Very cool. I wonder if the fact that it featurizes 3d objects using voxels can be memory intensive considering only the surface voxels are actually relevant for 3d structure makin'
Re: Trellis – 3D mesh generative model
#15Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…
Re: Trellis – 3D mesh generative model
#16Guess its more trained on natural and biologic structures and textrues, rather than more structural or symetric data.
Re: Trellis – 3D mesh generative model
#17Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…
And in addition to that it's also useful for rending still pictures. 2D generated images by AI so far have incorrect lighting and many errors. Once it's a 3D scene rendered by something like Blender (which is free), it's going to look flawless: lighting is going to be correct (and configurable) and all the little details that are wrong are going to be easily fixed.
We already have insanely powerful tools and apparently from here it's only going to get way more powerful real quick.
Re: Trellis – 3D mesh generative model
#18Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…
I'm interested to see how this affects 3D artists in game development studios. Will those studios use these tools and keep their artists, allowing them to push out more and more content, faster, and easier, or just keep a bunch of artists around, drop the other 80% of them, and use the tools to _replace_ those artists?
Re: Trellis – 3D mesh generative model
#19Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…
My gut says a 3D engine + this would be a superior solution to the current approach of rendering rasterized video directly from the latents (coincidentally, Sora got released today).
It may not be tractable to train a network to rig and animate meshes, as well as setting up an entire scene to be a "digital twin" of random videos, bit I imagine such a set up would have finer-grained control over the created video while keeping everything else in it the unchanged
Re: Trellis – 3D mesh generative model
#20Earlier quoted context omitted.
I'm interested to see how this affects 3D artists in game development studios. Will those studios use these tools and keep their artists, allowing them to push out more and more content, faster, and easier, or just keep a bunch of artists around, drop the other 80% of them, and use the tools to _replace_ those artists?
Last time I looked at these the lighting was in the textures, also the meshes were asymmetrical and insane. Not usable by a game dev studio.
The rest of the artists are not dumb, and they have a lot of talent. I'm sure many of them will use the same models to come up with their own games.
How this whole thing will play out is anyone's guess. Long term, I'm hoping for new types of jobs to come into being. But who can say?