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Trellis – 3D mesh generative model

trellis3d.github.io

11–20 of 84 posts

Re: Trellis – 3D mesh generative model

#13

I can see the potential, but the images I give it must be very far outside of its training because all it generates are weird flat planes

Yea another miracle tool... Until you test it.

I've been testing it and it's the best one I've tried so far.

It does have failure cases but the success rate is fairly high and when it works, the resulting meshes are reasonably usable (maybe not to game dev production standards - but that still leaves plenty of other use cases)

Re: Trellis – 3D mesh generative model

#15

Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…

I'm interested to see how this affects 3D artists in game development studios. Will those studios use these tools and keep their artists, allowing them to push out more and more content, faster, and easier, or just keep a bunch of artists around, drop the other 80% of them, and use the tools to _replace_ those artists?

Re: Trellis – 3D mesh generative model

#17

Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…

> ... and then boom, you have on-demand animated, interactive content.

And in addition to that it's also useful for rending still pictures. 2D generated images by AI so far have incorrect lighting and many errors. Once it's a 3D scene rendered by something like Blender (which is free), it's going to look flawless: lighting is going to be correct (and configurable) and all the little details that are wrong are going to be easily fixed.

We already have insanely powerful tools and apparently from here it's only going to get way more powerful real quick.

Re: Trellis – 3D mesh generative model

#18
post #15

Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…

I'm interested to see how this affects 3D artists in game development studios. Will those studios use these tools and keep their artists, allowing them to push out more and more content, faster, and easier, or just keep a bunch of artists around, drop the other 80% of them, and use the tools to _replace_ those artists?

Last time I looked at these the lighting was in the textures, also the meshes were asymmetrical and insane. Not usable by a game dev studio.

Re: Trellis – 3D mesh generative model

#19

Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…

> The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated, interactive content

My gut says a 3D engine + this would be a superior solution to the current approach of rendering rasterized video directly from the latents (coincidentally, Sora got released today).

It may not be tractable to train a network to rig and animate meshes, as well as setting up an entire scene to be a "digital twin" of random videos, bit I imagine such a set up would have finer-grained control over the created video while keeping everything else in it the unchanged

Re: Trellis – 3D mesh generative model

#20
post #18
post #15

Earlier quoted context omitted.

I'm interested to see how this affects 3D artists in game development studios. Will those studios use these tools and keep their artists, allowing them to push out more and more content, faster, and easier, or just keep a bunch of artists around, drop the other 80% of them, and use the tools to _replace_ those artists?

Last time I looked at these the lighting was in the textures, also the meshes were asymmetrical and insane. Not usable by a game dev studio.

These models will get better. And in answer to the previous question, of course they will get rid of artists. They will keep just enough to do the work necessary with the help of generative models, and let go of the rest.

The rest of the artists are not dumb, and they have a lot of talent. I'm sure many of them will use the same models to come up with their own games.

How this whole thing will play out is anyone's guess. Long term, I'm hoping for new types of jobs to come into being. But who can say?

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