Back in the day a sprite was a smaller 2d bitmap you'd superimpose on the screen. A key frame was a marker like this.
Yes, and the sprites were supported by a specific coprocessor. For example, the Apple II didn't have one.
Generate video sprites using just FFmpeg
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Re: Generate video sprites using just FFmpeg
#12Is it common to call these sprites in British English? I would call them "thumbnails".
Re: Generate video sprites using just FFmpeg
#13Is it common to call these sprites in British English? I would call them "thumbnails".
I'll admit I was expecting an explanation of how to extract sprites from retro video game footage using FFmpeg, which I can see totally being possible with a bit of work.
Overlaying them at fixed positions is trivially easy, but animating the movement may take some work.
Re: Generate video sprites using just FFmpeg
#14Re: Generate video sprites using just FFmpeg
#15Re: Generate video sprites using just FFmpeg
#16Re: Generate video sprites using just FFmpeg
#17interesting will probably integrate as sprite mode in my ffmpeg video editor https://newbeelearn.com/tools/videoeditor/
Re: Generate video sprites using just FFmpeg
#18Is it common to call these sprites in British English? I would call them "thumbnails".
Re: Generate video sprites using just FFmpeg
#19I've used vcs[0] to make contact sheets from videos. It has a nice feature that if it detects the frame is blacked out, it will shift the capture time so every frame on the sheet has something to look at. Easy syntax to set capture at every delta or capture x number of frames evenly distanced, columns per row, ignore a set length of end time, and frame size. [0] https://p.outlyer.net/vcs