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Show HN: A Marble Madness-inspired WebGL game we built for Netlify

5-million-devs.netlify.com

11–20 of 243 posts

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#11
post #2

I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/

There is a glitch on the momentum level, where the marble gets stuck behind a wall after dropping into a hole.

I got stuck in the spiral slide on the same level. I got the impression framerate glitches are affecting the collision detection (common physics implementation pitfall). I could be wrong though.

Still, very cool. Too cool to waste on marketing in fact :)

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#13
post #2

I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/

There is a glitch on the momentum level, where the marble gets stuck behind a wall after dropping into a hole.

There is code in place to respawn the ball if we detect that it's stuck inside a block or wall, which can occur due to frame drops during the physics simulation. I'll try to reproduce this issue. Thanks for reporting it!

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#14
post #11

Earlier quoted context omitted.

There is a glitch on the momentum level, where the marble gets stuck behind a wall after dropping into a hole.

I got stuck in the spiral slide on the same level. I got the impression framerate glitches are affecting the collision detection (common physics implementation pitfall). I could be wrong though. Still, very cool. Too cool to waste on marketing in fact :)

Yeah, sometimes the ball does some crazy things due to the way collision detection works. We tried to optimize and avoid most of the issues but it can happen.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#18
post #2

I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/

Great work, it really captures the feeling of Marble Madness. Its maybe to deep of a thought, but I really fancy the spin of the marble, something that the original was not conveying as fancy as your version does.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#20
post #3

Any chance this could get open-sourced? This seems like a great example of a lot of stuff for which there are few tutorials currently.

> This seems like a great example of a lot of stuff for which there are few tutorials currently.

Not OP but, what exactly you feel like is missing tutorials? It's a nice little polished experience, but I don't think there is anything particularly innovative or difficult to build with the resources that exists today. Or is there something in particular that looks/seems difficult from what they shared?

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