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Blender 4.3

blender.org

11–20 of 113 posts

Re: Blender 4.3

#11
post #5

What's the best way to get started with Blender these days? I'm mostly interested in making art and possibly even 3d printing some stuff (do these skills overlap at all?).

CG Boost‘s apple basket course (free) or their Blender Launchpad course (cheap).

Re: Blender 4.3

#12
Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

Re: Blender 4.3

#13
post #3

It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.

What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/ They made tiers, made it simple and easy, and promoted it. Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month. More money = More developers. More Developers = Better product. Yes it didnt happen overnigh…

tell me more or write a blog post.

Re: Blender 4.3

#14

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

> and the download size is a reasonable 334MB.

I remember when it was 2 MB!!

Re: Blender 4.3

#15

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

It notably doesn't use any 'standard' UI framework though, which is frowned upon by some people just as much as using Electron (but for different reasons - usually missing accessibility features and not looking consistent with 'system applications').

Re: Blender 4.3

#16

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

It's not a web view

Re: Blender 4.3

#17
post #16

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

It's not a web view

That's what the parent is saying, I also had to read twice though ;)

Re: Blender 4.3

#18
post #3

It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.

Autodesk monopolizing the 3D tooling ecosystem and having entered an aggressive 'customer milking phase' via an overpriced subscription model about a decade ago played a very important part.

Re: Blender 4.3

#19
post #9
post #3

It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.

At the same time, I'd expect it should have its Linux-moment by now and eat the world, but it doesn't seem to be the case for high profile productions.

In a way, Blender has eaten the world, it's just very hard to replace an existing and highly customized 3D production pipeline across hundreds or thousands of seats in an existing business. But I bet everyone has created an Autodesk exit-strategy by now and is waiting for an opportune moment to realize it.

Using Blender for a video game production is entirely normal now, but was unthinkable 15 years ago, and starting a new game company which depends on Autodesk tools instead of using Blender is quite foolish tbh.

Re: Blender 4.3

#20
From a beginners perspective, a good mouse is crucial for working in these kind of tools. It's touched on at the start of the donut tutorial (linked elsewhere) but I just wanted to re-iterate it here.

Now, I haven't done serious 3d work for many years, and recently tried getting into Blender again on my Mac laptop with a Magic mouse. It was a horrible experience.

Can anyone recommend a good mouse you can buy nowadays (so not something like the original SGI workstation mouse that had 3 buttons and no scroll wheel, unless those are still readily available...I loved them!) that works well in these programs. I remember the key differentiator being the scroll wheel which also acts as the middle button. Getting this wrong can make for a frustrating experience as it will zoom the view while trying to middle click.

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