This looks neat. I’ve been using Illustrator for twenty five years and have been wishing for a node-oriented replacement of the Appearance stack a lot lately. I will have to check it out when you have binaries, I hate web apps.
(Looking at the videos: global color swatches please, it’s super powerful to be able to change everything drawn in a color - fills, strokes, effects, etc - with a few clicks.)
Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
11–20 of 133 posts
Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
#12Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
#13This looks neat. I’ve been using Illustrator for twenty five years and have been wishing for a node-oriented replacement of the Appearance stack a lot lately. I will have to check it out when you have binaries, I hate web apps.
Personally, I always try to use a PWA when the app is otherwise offered via Electron.
If it’s going to depend on a browser engine, it may as well be the one I already have open and update regularly.
Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
#14I read it as a replacement for Blender, but upon testing it I was confused as everything was 2D and looks like Photoshop.
But no, you meant the next Photoshop, while referencing Blender as a popular open source version of closed-source 3D modeling/rendering software? Is that right?
Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
#15What UI crate are you using for the GUI?
Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
#16I had to re-read your intro paragraph a few times to understand what this is supposed to be. I read it as a replacement for Blender, but upon testing it I was confused as everything was 2D and looks like Photoshop. But no, you meant the next Photoshop, while referencing Blender as a popular open source version of closed-source 3D modeling/rendering software? Is that right?
Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
#17Someday, I'd like to try my hand at making my own vector graphics tool that contains a constraint solver. I am just an amateur when it comes to graphic design, but I often find Inkscape incredibly difficult to use. Certain shapes take bizarre combinations of commands to create and once a design is finished it can be hard to make adjustments. I find it much easier to make 2D designs as a fusion 360 sketches because constraining a bunch of lines and curves then playing with measurements is significantly more intuitive and interactive. Also maybe a tool like this already exists and I'm just not aware of it.
Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
#18This is really cool but I have an RTX 4080 and it's really struggling to open and subsequently manipulate the example art. Maybe just because it's in the browser?
That'd be because it's all CPU-based at the moment . So your 4080 is taking a vacation while your CPU hits the gym. That's obviously not ideal, but you'll have to trust me that it is due to long-term architectural planning reasons and not a blatant disregard for sensible development practices. Our node graph engine is really advanced—it's actually a scripting language built upon Rust and its type system—which will ha…
Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
#19Congrats on releasing such a complex tool, that's a big achievement. Someday, I'd like to try my hand at making my own vector graphics tool that contains a constraint solver. I am just an amateur when it comes to graphic design, but I often find Inkscape incredibly difficult to use. Certain shapes take bizarre combinations of commands to create and once a design is finished it can be hard to make adjustments. I find…
Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app
#20Congrats on releasing such a complex tool, that's a big achievement. Someday, I'd like to try my hand at making my own vector graphics tool that contains a constraint solver. I am just an amateur when it comes to graphic design, but I often find Inkscape incredibly difficult to use. Certain shapes take bizarre combinations of commands to create and once a design is finished it can be hard to make adjustments. I find…
Definitely! And in fact, that is on our [roadmap]( https://graphite.rs/features/#:~:text=CAD%2Dlike%20constrain... ). Maybe you could get involved instead of making something separate.