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AMD's Turin: 5th Gen EPYC Launched

chipsandcheese.com

11–20 of 175 posts

Re: AMD's Turin: 5th Gen EPYC Launched

#11
post #2

> Apparently we now think 64 cores is ‘lower core count’. What a world we live in. 64 cores is a high-end gaming rig. Civilization VII won't run smoothly on less than 16.

all high end "gaming" rigs are either using ~16 real cores or 8:24 performance/efficiency cores these days. threadripper/other HEDT options are not particularly good at gaming due to (relatively) lower clock speed / inter-CCD latencies.

Re: AMD's Turin: 5th Gen EPYC Launched

#12
post #2

> Apparently we now think 64 cores is ‘lower core count’. What a world we live in. 64 cores is a high-end gaming rig. Civilization VII won't run smoothly on less than 16.

Civ 6 really doesn't utilize cores as much as one would think. I mean it'll spread the load across a lot of threads, sure, but it never seems to actually... use them much? E.g. I just ran the Gathering Storm expansion AI benchmark (late game map completely full of civs and units - basically worst case for CPU requirements and best case for eating up the multicore performance) on a 7950X 16 core CPU and it rarely peak…

> 16 core CPU and it rarely peaked over 30% utilization, often averaging ~25%. 30% utilization means a 6 core part (barring frequency/cache differences) should be able to eat that at 80% load.

As a rule I wouldn't be surprised if 90% of the stuff Civ 6 is doing can't be parallelized at all, but then for that remaining 10% you get a 16x speedup with 16 cores. And they're underutilized on average but there are bursts where you get a measurable speedup from having 16 cores, and that speedup is strictly linear with the number of cores. 6 cores means that remaining 10% will be less than half as fast vs. having 16 cores. And this is consistent with observing 30% CPU usage I think.

Re: AMD's Turin: 5th Gen EPYC Launched

#13
post #8
post #6

The part with only 16 cores but 512MB L3 cache ... that must be for some specific workload.

Does anyone know if modern AMD chips allow mapping the L3 cache and using it as TCM instead of cache? I know older non-X86 processors supported this (and often booted into that mode so that the memory controllers could be brought up), but not sure if it's possible today. If so, that would sure make for some interesting embedded use cases for a large DRAM-less system...

The coreboot docs claim that modern AMD parts no longer support cache-as-RAM.

https://doc.coreboot.org/soc/amd/family17h.html

Re: AMD's Turin: 5th Gen EPYC Launched

#14
post #2

> Apparently we now think 64 cores is ‘lower core count’. What a world we live in. 64 cores is a high-end gaming rig. Civilization VII won't run smoothly on less than 16.

I can't help but think that this sounds more like a failure to optimize at the software level rather than a reasonable hardware limitation.

That's the usual case when vid3o g4mes are "CPU limited". One has to just look whether the game does anything high-level that other games didn't do 10 years ago. Reasonable hardware limitations related to the CPU have normally to do with complex physics effects or unusually large crowds of NPCs. (Many games are CPU limited even for fairly small crowds because their engine isn't optimized for that purpose.)

Re: AMD's Turin: 5th Gen EPYC Launched

#15
post #13
post #8

Earlier quoted context omitted.

Does anyone know if modern AMD chips allow mapping the L3 cache and using it as TCM instead of cache? I know older non-X86 processors supported this (and often booted into that mode so that the memory controllers could be brought up), but not sure if it's possible today. If so, that would sure make for some interesting embedded use cases for a large DRAM-less system...

The coreboot docs claim that modern AMD parts no longer support cache-as-RAM. https://doc.coreboot.org/soc/amd/family17h.html

Lame.

Using it as TCM ram seems super useful.

Although you would need to fight/request it from the OS, so technically I see why they might ditch it.

Re: AMD's Turin: 5th Gen EPYC Launched

#16

ChipsAndCheese is one of the few new tech publications that really knows what they are talking about, especially with these deep dive benchmarks. With the loss of Anandtech, TechReport, HardCOP and other old technical sites, I'm glad to see a new publisher who can keep up with the older style stuff.

Interestingly, Slashdot originated from a site called "Chips & Dips". Similiar inspiration?

Re: AMD's Turin: 5th Gen EPYC Launched

#18

Here I am running a 12 year old Dell PowerEdge with dual Xeons.. I wonder when the first gen Epyc servers will be cheap fodder on eBay.

IMO, 1st gen Epyc is not any good, given that 2nd gen exists, is more popular and is cheap enough (I actually have epyc 7302 and MZ31-AR0 motherboard as homelab). Too low performance per core and NUMA things, plus worse node (2nd gen compute is 7nm TSMC)

Re: AMD's Turin: 5th Gen EPYC Launched

#19

Earlier quoted context omitted.

Civ 6 really doesn't utilize cores as much as one would think. I mean it'll spread the load across a lot of threads, sure, but it never seems to actually... use them much? E.g. I just ran the Gathering Storm expansion AI benchmark (late game map completely full of civs and units - basically worst case for CPU requirements and best case for eating up the multicore performance) on a 7950X 16 core CPU and it rarely peak…

> 16 core CPU and it rarely peaked over 30% utilization, often averaging ~25%. 30% utilization means a 6 core part (barring frequency/cache differences) should be able to eat that at 80% load. As a rule I wouldn't be surprised if 90% of the stuff Civ 6 is doing can't be parallelized at all, but then for that remaining 10% you get a 16x speedup with 16 cores. And they're underutilized on average but there are bursts w…

My rule is more like I’d be willing to bet even odds that this could be sped up 100x with the right programmers focused on performance. When you lack expertise and things work “well enough” that’s what you get. Same for games or enterprise software.

Re: AMD's Turin: 5th Gen EPYC Launched

#20
post #2

> Apparently we now think 64 cores is ‘lower core count’. What a world we live in. 64 cores is a high-end gaming rig. Civilization VII won't run smoothly on less than 16.

If Civ 6 is any guidance, 64 or 32 won't make a slight difference. The next step calculations seem to run on a single CPU and thus having more CPUs is not going to change a thing. This is a software problem; they need to distribute the calculation over several CPUs.
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