I both have and have not beaten quandoom.
Quandoom: A port of DOOM for a quantum computer
11–20 of 49 posts
Re: Quandoom: A port of DOOM for a quantum computer
#12Re: Quandoom: A port of DOOM for a quantum computer
#13Re: Quandoom: A port of DOOM for a quantum computer
#14"Please note - it will use about 5-6 GB of ram and take a while to load since it's a very large circuit file." I love it. So absurd. 200 years from now people will be running Doom on artificial black holes or programmable matter and the readmes will be pretty much the same.
Meanwhile, you can run the Z-Machine, at least up to v3 games (most of Infocom games) under a PostScript interpreter like PostScript. So, it might run under 1GB or ram and less.
Re: Quandoom: A port of DOOM for a quantum computer
#15What is all the "reversibility" the readme is talking about? How are non x-ray walls, reversibility and quantum connected?
Re: Quandoom: A port of DOOM for a quantum computer
#16What is all the "reversibility" the readme is talking about? How are non x-ray walls, reversibility and quantum connected?
In practice this means that you sometimes have to keep around extra bits called Ancilla bits that just contain garbage, but are necessary for reversibility.
Re: Quandoom: A port of DOOM for a quantum computer
#17I was all on board until I saw the video. Black and white! Has this been designed for a quantum gameboy? I don't think you can claim this to be truly useful until you've achieved 8 bit colour depth.