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Valve Releases Source Filmmaker Beta

sourcefilmmaker.com

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Re: Valve Releases Source Filmmaker Beta

#11

The world of CounterStrike just took on a whole other level (no pun intended). Whereas the likes of EA and Blizzard don't even release mod tools for their big franchises, Valve comes out of left field with things like this. I look forward to seeing some high quality content in the near future, and will hopefully create some myself.

Have you ever installed the SourceSDK? It's an AMAZING set of tools, all authored and regularly updated by Valve, and has been around for many years.

https://developer.valvesoftware.com/wiki/SDK_Installation

Granted, this latest announcement is indeed a considerable leap even from the offerings of the SDK, since it looks to be aimed at the more non-technical user.

Re: Valve Releases Source Filmmaker Beta

#12
I guess this will create a large market for assets which can be used within Source Filmmaker. Maybe Valve should open an asset store, like Unity's Asset Store, where you can browse & buy assets directly within Source Filmmaker.

Re: Valve Releases Source Filmmaker Beta

#13
post #9
post #6

Earlier quoted context omitted.

Are you the Halo Machinima guy?

Nope, that would be Burnie Burns, I suspect. I'm the guy who came up with the word in the first place and founded Machinima.com (amongst other things).

Well, he's one of them, though there were 3 guys who were all in on the genesis: Burnie, Geoff, and Gus. I used to work with them (Burnie actually stepped down as CEO of a tech company to pursue RvsB while I was still working there). All very cool people.

Pretty sweet though that you invented the term, I always wondered how that came about...

Re: Valve Releases Source Filmmaker Beta

#14
post #12

I guess this will create a large market for assets which can be used within Source Filmmaker. Maybe Valve should open an asset store, like Unity's Asset Store, where you can browse & buy assets directly within Source Filmmaker.

I think that's part of the idea behind the Steam Workshop.

Re: Valve Releases Source Filmmaker Beta

#15
post #5

Really excited to see what fan-made stuff comes out of this. The replay editor is a child's toy in comparison.

Some YouTubers like Shwiggan have been producing videos with the leaked version for months now. Here's a video where he demonstrates how he uses the software:

http://www.youtube.com/watch?v=WCfRT1OuZ1s

Re: Valve Releases Source Filmmaker Beta

#18
post #2

Needless to say, as one of the few pro Machinima filmmakers in the world, I'm absurdly excited by this. Haven't used Source for years... The key point about this tech? If you're using your own art assets, it's usable for commercial movie-making, with no license fee. Any of the learned HN types know how the Source engine stacks up graphics algorithms-wise with other engines like Unreal 3 and Crysis? Specifically, how…

Source isn't on the cutting edge, to put it mildly. It's continually updated to meet the needs of the games they release, but Valve's priorities are very different from those of Epic or Crytek.

Re: Valve Releases Source Filmmaker Beta

#19
post #2

Needless to say, as one of the few pro Machinima filmmakers in the world, I'm absurdly excited by this. Haven't used Source for years... The key point about this tech? If you're using your own art assets, it's usable for commercial movie-making, with no license fee. Any of the learned HN types know how the Source engine stacks up graphics algorithms-wise with other engines like Unreal 3 and Crysis? Specifically, how…

Source isn't on the cutting edge, to put it mildly. It's continually updated to meet the needs of the games they release, but Valve's priorities are very different from those of Epic or Crytek.

But you know what, it's always rock solid and will run on a budget rig while still looking good. That can't be said for Crytek stuff which will not run on even the most advanced hardware at max settings. I like getting good frame rates and looking good.
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