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Inside Annapurna Interactive's Mass Walkout

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11–20 of 79 posts

Re: Inside Annapurna Interactive's Mass Walkout

#11
post #7

I confused Annapurna Interactive with Annapurna Labs. Was lost for a bit there reading the article.

Annapurna is a mountain in Nepal. "Only" tenth highest in the world, but with the highest or second-highest fatality rate. That makes it an attractive company name, I guess.

> highest or second-highest fatality

Dramatic irony?

Re: Inside Annapurna Interactive's Mass Walkout

#12
post #7

I confused Annapurna Interactive with Annapurna Labs. Was lost for a bit there reading the article.

Annapurna is a mountain in Nepal. "Only" tenth highest in the world, but with the highest or second-highest fatality rate. That makes it an attractive company name, I guess.

Maybe we should just look at it and not try to climb it then.

Re: Inside Annapurna Interactive's Mass Walkout

#13
post #7

I confused Annapurna Interactive with Annapurna Labs. Was lost for a bit there reading the article.

Annapurna is a mountain in Nepal. "Only" tenth highest in the world, but with the highest or second-highest fatality rate. That makes it an attractive company name, I guess.

From Wikipedia:

> The mountain is named after Annapurna, the Hindu goddess of food and nourishment, who is said to reside there. The name Annapurna is derived from the Sanskrit-language words purna ("filled") and anna ("food"), and can be translated as "everlasting food".[8] Many streams descending from the slopes of the Annapurna Massif provide water for the agricultural fields and pastures located at lower elevations.[9]

Re: Inside Annapurna Interactive's Mass Walkout

#14
For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics:

- Outer Wilds

- Stray

- Lorelei and the laser eyes

- Cocoon

- Neon White

...and others. https://store.steampowered.com/publisher/annapurnainteractiv...

This is a real shame for anyone who cares about really distinctive, original games.

Re: Inside Annapurna Interactive's Mass Walkout

#15
post #6
post #3

"You need to think of [Megan] Ellison the way you think of a lawnmower. You don't anthropomorphize your lawnmower, the lawnmower just mows the lawn, you stick your hand in there and it'll chop it off, the end. You don't think 'oh, the lawnmower hates me' -- lawnmower doesn't give a shit about you, lawnmower can't hate you. Don't anthropomorphize the lawnmower. Don't fall into that trap about [Annapurna]." -- Bryan Ca…

This seems like a very different scenario -- don't be part of a hobby business that's so low on the owner's radar that they aren't willing to bleed for it. Because if they lose interest and everything explodes, you're out of a job and they're still a billionaire.

so, 99.9% of all businesses? passion or not a company will gut your position if it means more money or power.

But yes, this is an extreme scenario. it sounds (crudely put) like Ellison saw the pandemic, completely retreated for a while, then decided to come back and act like nothing changed and just shuffeled stuff around. Then when her labor decided they wanted to be more independent she sat on her hands.

I'm just proud the workers for a rare time could actually just completely walk away. Many issues would be solved almmost overnight if workers could coordinate a joint walkout like this.

Re: Inside Annapurna Interactive's Mass Walkout

#16
post #5

Doesn’t seem to be much information here except maybe that the next “Runic Games” but with Annapurna alumni will be called Verset.

you get the entire story of a collapse of one of the most renowned indie game publishers over the course of ~7 years, a situation where the entire staff of the house walks out, and all you get out of this is "well we'll see what game they release next"?

It's a long story, so if you are just wondering about their portfolio, you can skip to the end section "The Future of Annapura".

Re: Inside Annapurna Interactive's Mass Walkout

#17
post #8

There is more content being produced than there are eyeballs and time to consume it all. How does such an industry survive? In a very round about manner that has nothing to do with what they say they do. General rule in life - Don't focus on the drama a fucked up environment produces.

> How does such an industry survive? In a very round about manner that has nothing to do with what they say they do.

can you clarify this statement? I just read this as "companies need to make money, creatives aren't focused on money".

> Don't focus on the drama a fucked up environment produces.

if you somehow found this politics/drama free work environment with no creative tensions whatsoever, congratulations I suppose. Most of us don't have that and are only one whim away from those "dramas" costing us our jobs, even if we keep our heads down.

Re: Inside Annapurna Interactive's Mass Walkout

#18

For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics: - Outer Wilds - Stray - Lorelei and the laser eyes - Cocoon - Neon White ...and others. https://store.steampowered.com/publisher/annapurnainteractiv... This is a real shame for anyone who cares about really distinctive, original games.

Depending on the team that walked, this may be a new opportunity. Sounds like this all happened because they worked pretty well without Ellis, but Ellis would come in every now and then and cause a tornado of everything when she did. There's a name for this kind of manager, but it eludes me.

Shame they lose the name, but the talent is what makes the company. And I'm sure any small dev will be following them closely on their next venture.

Re: Inside Annapurna Interactive's Mass Walkout

#19

For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics: - Outer Wilds - Stray - Lorelei and the laser eyes - Cocoon - Neon White ...and others. https://store.steampowered.com/publisher/annapurnainteractiv... This is a real shame for anyone who cares about really distinctive, original games.

Depending on the team that walked, this may be a new opportunity. Sounds like this all happened because they worked pretty well without Ellis, but Ellis would come in every now and then and cause a tornado of everything when she did. There's a name for this kind of manager, but it eludes me. Shame they lose the name, but the talent is what makes the company. And I'm sure any small dev will be following them closely o…

As if the "team" will exit together and re-establish as one unit on the other side for the greater good.

Re: Inside Annapurna Interactive's Mass Walkout

#20
post #8

There is more content being produced than there are eyeballs and time to consume it all. How does such an industry survive? In a very round about manner that has nothing to do with what they say they do. General rule in life - Don't focus on the drama a fucked up environment produces.

> There is more content being produced than there are eyeballs and time to consume it all.

There's more than one person can ever experience. But the ratio of production to consumption is still quite small. Most stuff put on the internet is going to be seen by someone (e.g. 95% of youtube videos have at least one view).

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