Fable at 20: a uniquely British video game with a complex legacy
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Re: Fable at 20: a uniquely British video game with a complex legacy
#12IIRC, II was considered superior, where a lot of the ideas were supposed to have matured and gelled to create a compelling experience. I didn't own a 360, so I never got to see for myself, but I did get to watch a few hours of gameplay while hanging out with my boyfriend at the time. A notable moment: he'd unlocked a Demon Door and was enthusiastically laying out how the game's real estate system worked, and his plan…
In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although I'd argue the main story was worse). It was still trying to define many gameplay mechanics that are just standard fare for western made action RPGs. One can play Fable and Morrowind, then look at Skyrim, and see how it owes about as much to Fable as to Morrowi…
The problem is the market for a deep, deep rpg with skills based on time spent using them is probably pretty small. Because it's people like me who don't actually have the time needed to play them due to life nonsense.
I desperately want the mechanics of Morrowind, but with modern graphics. The original is almost unplayable because of how crappy the graphics are.
Re: Fable at 20: a uniquely British video game with a complex legacy
#13... It always felt more French to me.
Re: Fable at 20: a uniquely British video game with a complex legacy
#14Re: Fable at 20: a uniquely British video game with a complex legacy
#15Re: Fable at 20: a uniquely British video game with a complex legacy
#16I still remember chowing down on crunchy chicks to qualify for the evil quest lines >:)
Re: Fable at 20: a uniquely British video game with a complex legacy
#17IIRC, II was considered superior, where a lot of the ideas were supposed to have matured and gelled to create a compelling experience. I didn't own a 360, so I never got to see for myself, but I did get to watch a few hours of gameplay while hanging out with my boyfriend at the time. A notable moment: he'd unlocked a Demon Door and was enthusiastically laying out how the game's real estate system worked, and his plan…
Re: Fable at 20: a uniquely British video game with a complex legacy
#18Re: Fable at 20: a uniquely British video game with a complex legacy
#19Re: Fable at 20: a uniquely British video game with a complex legacy
#20Earlier quoted context omitted.
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A decent game that isn't worth a price of admission that is $0? Am I missing something?