Synchronizing Pong to music with constrained optimization
11–20 of 40 posts
Re: Synchronizing Pong to music with constrained optimization
#12Re: Synchronizing Pong to music with constrained optimization
#13https://www.matrixsynth.com/2014/07/roland-mt-80s-midi-playe...
Re: Synchronizing Pong to music with constrained optimization
#14Re: Synchronizing Pong to music with constrained optimization
#15Really interesting. For some reason my brain really really hates this. I think it screws with my internal model of causality or something and I find it difficult to watch. Odd
Re: Synchronizing Pong to music with constrained optimization
#16Really interesting. For some reason my brain really really hates this. I think it screws with my internal model of causality or something and I find it difficult to watch. Odd
That said, however, I find it to be oddly satisfying to watch. Curious if experience playing different instruments has anything to do with it. To me, something like a xylophone or a steelpan feels pretty analogous to this.
Re: Synchronizing Pong to music with constrained optimization
#17Very cool! As a further variation on this idea, I'm imagining training a reinforcement learning agent on atari games / super mario, but with an additional music-based reward/input, to try to get a "musical" looking playthrough... (Not sure how good it would look / whether it would be worth it though...)
Re: Synchronizing Pong to music with constrained optimization
#18Really interesting. For some reason my brain really really hates this. I think it screws with my internal model of causality or something and I find it difficult to watch. Odd
For me the most conspicuous thing missing is dynamics... particularly when there are "ghost notes" in between much louder ones during a fast passage, it seems like something is missing. That said, however, I find it to be oddly satisfying to watch. Curious if experience playing different instruments has anything to do with it. To me, something like a xylophone or a steelpan feels pretty analogous to this.
Re: Synchronizing Pong to music with constrained optimization
#19Re: Synchronizing Pong to music with constrained optimization
#20Very cool! As a further variation on this idea, I'm imagining training a reinforcement learning agent on atari games / super mario, but with an additional music-based reward/input, to try to get a "musical" looking playthrough... (Not sure how good it would look / whether it would be worth it though...)
Crypt of the NecroDancer explores this idea of rhythmically timing your character's movement to get bonuses in game.