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Dungeon Dash – A super fun command-line RPG game

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Re: Dungeon Dash – A super fun command-line RPG game

#11
Thanks. The installation guide is simple and went OK, don't know what "npm link" is expected to do, maybe a line explaining it for non-node developers could help.

Other than that it was fun to play. I liked the animations, at some point there was an exception happening. This is the log:

+++++++++++++++++++++++++++++++++ You don't have enough magic! The Fairy attacked and dealt 11 damage! ? What will you do? (Fairy - 50 HP) | (Wind - 89 HP) Use Item ? Choose an item to use: Magic Bow file:///home/hn/dungeon-dash/cli.js:235 if (selectedItem.effect.includes("Restore")) { ^

TypeError: Cannot read properties of undefined (reading 'includes') at combat (file:///home/hn/dungeon-dash/cli.js:235:35) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async exploreDungeon (file:///home/hn/dungeon-dash/cli.js:159:3) at async exploreWorld (file:///home/hn/dungeon-dash/cli.js:148:3) at async showDefeat (file:///home/hn/dungeon-dash/cli.js:324:5) at async combat (file:///home/hn/dungeon-dash/cli.js:270:7) at async exploreDungeon (file:///home/hn/dungeon-dash/cli.js:165:5) at async exploreWorld (file:///home/hn/dungeon-dash/cli.js:148:3) at async showVictory (file:///home/hn/dungeon-dash/cli.js:297:5) at async exploreDungeon (file:///home/hn/dungeon-dash/cli.js:182:3)

Node.js v18.19.1 +++++++++++++++++++++++++++++++++

Overall, thank you for sharing. Keep it up.

Re: Dungeon Dash – A super fun command-line RPG game

#12
post #9

Hi folks, presenting my first cli game to all of you!!!!! DungeonDash is a command-line RPG game where players embark on an epic adventure through various dungeons, battling enemies, collecting items, and leveling up to become the ultimate hero. Each dungeon presents unique challenges, enemies, and rewards. Will you be able to defeat the mini-bosses, gather the legendary artifact, and complete your quest? Its still a…

Good job! Isn't it technically a Console RPG? For a minute I thought you had created an RPG where interaction was through command-line commands, like "rpg /attack:troll" with some sort of persistent process storing state :)

no no I just started out with it so couldn't create interactions. I am learning and hopefully with all feedbacks, integrate more features in future releases.

Re: Dungeon Dash – A super fun command-line RPG game

#13

Thanks. The installation guide is simple and went OK, don't know what "npm link" is expected to do, maybe a line explaining it for non-node developers could help. Other than that it was fun to play. I liked the animations, at some point there was an exception happening. This is the log: +++++++++++++++++++++++++++++++++ You don't have enough magic! The Fairy attacked and dealt 11 damage! ? What will you do? (Fairy -…

Thanks for trying it out. It is still a product in building, your feedback will help me improve it.

Re: Dungeon Dash – A super fun command-line RPG game

#16
post #7
post #3

Earlier quoted context omitted.

Looks interesting. Did you have Claude 3.5 Sonnet generate it?

Good god, enough with the AI hypegen! Are you yourself an LLM? I'm going to be downvoted to oblivion for this comment (and I should be, because it's absolutely contrary to the rules and spirit of HN) but I am so, so tired of seeing low-effort comments subtly hyping LLMs on posts that are completely unrelated . You could ask this question in half of HN discussions and it would almost always be pointless. It's particul…

https://github.com/Faizan711/dungeon-dash/issues/1#issuecomm...

Compare the language patterns he uses in that issue to the text in the source code.

The project was very much AI-assisted.

Re: Dungeon Dash – A super fun command-line RPG game

#17
post #10
post #7

Earlier quoted context omitted.

Good god, enough with the AI hypegen! Are you yourself an LLM? I'm going to be downvoted to oblivion for this comment (and I should be, because it's absolutely contrary to the rules and spirit of HN) but I am so, so tired of seeing low-effort comments subtly hyping LLMs on posts that are completely unrelated . You could ask this question in half of HN discussions and it would almost always be pointless. It's particul…

Good God, I am not trying to hype AI. I believe he used AI to generate it. It looks exactly like what you would get if you asked that LLM a few times to iterate on this type of game. So yes, I believe it was AI-assisted. I think that the question doesn't need elaboration. I would provide you with negative karma if I could. I am not able to downvote any of your comments at this time. I'm not braindead, and I have neve…

Chill brother, that was just a AI troll, gotcha with the old "Turing Trick" of claiming to hate AIs so as to appear more human. The wall of textslop was a giveaway giveway was a giveaway.

Here are some kewl screenshots of the game DungeonDash if anyone is curious: https://github.com/Kihsomray/DungeonDash

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