Toasts are bad UX
11–20 of 401 posts
Re: Toasts are bad UX
#12Toasts are bad UX for an app which is used in a casual context, yes. The odds that an untrained user missed them and becomes confused are quite high. But there is nothing wrong with a toast in a pro app. The pro user will get used to where feedback comes from on the screen and find it is second nature to notice the toast. In practice, there are very few UX principles that generalize across every interface.
Re: Toasts are bad UX
#13Maybe bad UX, but global error / success handling of network requests is way easier than handling in every component that triggers one.
Re: Toasts are bad UX
#14The solutions seem to rely on a user that doesn't navigate before the action is completed. Does he propose locking the UI in the meantime, or to optimistically show the user a success result?
Toasts are a global UI feedback mechanism for non-blocking/fallible/undo-able actions. That does make them out-of-place by default, but at least consistently so.
A solution I'd accept is local-view-first with toasts-as-fallback when the view is dismissed. That said, loading indicators _might_ make users hesitant to dismiss a view.
Re: Toasts are bad UX
#15I haven't heard many developers/designers talk about the overused practice of using toasts for UI feedback. The post shares a few real-world examples and illustrates some of the problems with how they use toasts. What do you think? Are toasts overused? In which cases do you use them in your own apps?
I'd speculate that their overuse comes from convenience of displaying any message by throwing in a `showToast("Foo!")` opposed to altering each UI component to show the relevant feedback.
Re: Toasts are bad UX
#16Basically, the user should be able to configure toast messages; they should not autohide, or the time they hide should be adjustable, or they should be extendable within 20 seconds. TL;DR, self-hiding messages, dialogs, etc are not good for a11y.
That said, the toasts have a button where the user can undo the action taken, which is good for accessibility under criteria 2.5.2 and/or 3.3.4 / 3.3.6
Re: Toasts are bad UX
#17Re: Toasts are bad UX
#18Toasts are bad UX for an app which is used in a casual context, yes. The odds that an untrained user missed them and becomes confused are quite high. But there is nothing wrong with a toast in a pro app. The pro user will get used to where feedback comes from on the screen and find it is second nature to notice the toast. In practice, there are very few UX principles that generalize across every interface.
Re: Toasts are bad UX
#19Re: Toasts are bad UX
#20I haven't heard many developers/designers talk about the overused practice of using toasts for UI feedback. The post shares a few real-world examples and illustrates some of the problems with how they use toasts. What do you think? Are toasts overused? In which cases do you use them in your own apps?
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90% sure it's called this because toast is what pops up out of a toaster.
https://dribbble.com/shots/3072186-Pop-up-toaster-motion-des...