I imagine that the closing of Arkane studios Austin was a big motivator for worker's to unionize. They created successful games and Microsoft shut them down for pretty much no reason. I am kinda on the periphery of the gaming scene in Austin and that was a huge deal when it happened.
>I imagine that the closing of Arkane studios Austin was a big motivator for worker's to unionize. They created successful games and Microsoft shut them down for pretty much no reason. And how would it be different with a union? Hold a strike to force the company to keep the studio open?
Employees at Bethesda Game Studios Unionize
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Re: Employees at Bethesda Game Studios Unionize
#12Earlier quoted context omitted.
> With how expensive AAA development has gotten maybe that’s the stakes now, and a reason so many are taking the modern Hollywood playbook of churning out sequels and remasters. The studio was owned by M$ though. There's no reason they couldn't have kept all those people in-house and just moved them on to some game with a tried and true IP attached to it.
Is there "no reason"? I want to steelman microsoft's position here, and I can find many reasons: 1. The financial loss of the product (Redfall) was large enough that keeping that business unit itself was a risk. They need to show wallstreet that something is being done. 2. While there are talented people at the studio, they are unable as a corporation to be able to figure out what went wrong, ie who do they need to f…