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Archipelago: Multiworld Multi-Game Randomizer

archipelago.gg

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Re: Archipelago: Multiworld Multi-Game Randomizer

#11
post #9

Earlier quoted context omitted.

What games actually work reasonably well with this? Particularly for someone who is not a speedrunning master of any particular title?

The top priority is picking games you're familiar with; you almost never want to play a randomizer of a game you've never played normally. That does not mean you need to be an expert at the game, but you should probably be able to beat the game with more-or-less 100% completion. Beyond that, personally I'd suggest Super Metroid or any Zelda game.

Ok but a lot of the games I’m seeing here seem like they would have vastly different schedules. Like Risk of Rain 2. Like is it really feasible to run ocarina of time in parallel with risk of rain 2 given the difference in completion time?

Re: Archipelago: Multiworld Multi-Game Randomizer

#12
post #11

Earlier quoted context omitted.

The top priority is picking games you're familiar with; you almost never want to play a randomizer of a game you've never played normally. That does not mean you need to be an expert at the game, but you should probably be able to beat the game with more-or-less 100% completion. Beyond that, personally I'd suggest Super Metroid or any Zelda game.

Ok but a lot of the games I’m seeing here seem like they would have vastly different schedules. Like Risk of Rain 2. Like is it really feasible to run ocarina of time in parallel with risk of rain 2 given the difference in completion time?

I don't know about that particular game, but some of the games have options to make them quicker, for exactly the reason of making completion times more comparable across games. For instance, some of the supported RPGs have options to multiply experience and money, to reduce grinding, as well as options to shorten or skip long cutscenes, modify victory conditions (e.g. number of MacGuffins required), or add fast-travel systems to games that didn't originally have them.

Re: Archipelago: Multiworld Multi-Game Randomizer

#13

This has really evolved over time. Originally, there were single-game randomizers, which became more and more sophisticated in what they could randomize. Early on, those randomizers added "logic", meaning that they ensure you can't have an impossible random seed where an item is stuck behind a point that needs that item to proceed, or a set of items that would mutually require each other. At some point, people starte…

Archipelago also supports multiworld with the same game, which I suppose might seem obvious but hadn't occurred to me until I saw multiworld co-op races with the Final Fantasy VI randomizer Worlds Collide -- two teams of two, both teams run the same seed, each player running half of the progression. Requires a lot of thoughtful coordination.
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