See also: https://signalmaps.co.uk/#gwml1:1627 Live signal maps in the UK
Also traksy e.g: https://traksy.uk/live/T+EDB+KGX+d+@2024-07-10T13:00/M+1+EDI...
And https://www.realtimetrains.co.uk/ for precise times/platform information.
11–20 of 101 posts
See also: https://signalmaps.co.uk/#gwml1:1627 Live signal maps in the UK
Also traksy e.g: https://traksy.uk/live/T+EDB+KGX+d+@2024-07-10T13:00/M+1+EDI...
And https://www.realtimetrains.co.uk/ for precise times/platform information.
Todays railways mostly use fixed block signalling. Expensive and unreliable equipment ensures that there is only one train on each 'block' of railway track at the same time. That forces trains to be at least 1 or 2 blocks apart, which are frequently multiple miles long. End result: Trains are usually 10's of minutes apart, or at least 1 minute apart even in urban subway systems.
A more advanced system would aim to have trains as close together as cars are on a freeway. Trains would be able to hitch and unhitch whilst moving 100 mph, allowing different loads to be sent different directions and different sets of passengers to stop at different stations. Crashes would be avoided by having every train know about the train ahead and behind, and unable to make any move which would cause a collision (ie. it is not allowed to slam the brakes on if there is a train right behind you).
Such a system would be implemented primarily on the trains, and primarily in software. Software is expensive to develop then cheap to replicate, a property very important if you want to deploy it widely.
It would be backwards compatible with fixed block signalling by simply saying that within each existing fixed block there is either one legacy train, or an unlimited number of gen 2 trains who will all communicate with eachother (and any train who cannot communicate with every other train within the block is not allowed to enter the block).
Hardware/software failures are kept safe by simulating every possible type of failure (ie. braking, locomotion, power, derail, position uncertainty, comms), and every second generating a plan which will be executed by every train in case of each type of failure occurring. Any move any train wants to make where any of the above plans cannot be generated with a safe outcome isn't allowed.
Railway signalling IMO is an area where a little research could dramatically increase the throughput of the railway network with a rather low cost. Todays railways mostly use fixed block signalling. Expensive and unreliable equipment ensures that there is only one train on each 'block' of railway track at the same time. That forces trains to be at least 1 or 2 blocks apart, which are frequently multiple miles long. E…
https://en.wikipedia.org/wiki/European_Train_Control_System#...
Railway signalling IMO is an area where a little research could dramatically increase the throughput of the railway network with a rather low cost. Todays railways mostly use fixed block signalling. Expensive and unreliable equipment ensures that there is only one train on each 'block' of railway track at the same time. That forces trains to be at least 1 or 2 blocks apart, which are frequently multiple miles long. E…
Note that with any latency in the system, they need to consider not just the train behind, but /several/ trains behind: https://two-wrongs.com/keep-a-safe-following-distance.html
Railway signalling IMO is an area where a little research could dramatically increase the throughput of the railway network with a rather low cost. Todays railways mostly use fixed block signalling. Expensive and unreliable equipment ensures that there is only one train on each 'block' of railway track at the same time. That forces trains to be at least 1 or 2 blocks apart, which are frequently multiple miles long. E…
Railway signalling IMO is an area where a little research could dramatically increase the throughput of the railway network with a rather low cost. Todays railways mostly use fixed block signalling. Expensive and unreliable equipment ensures that there is only one train on each 'block' of railway track at the same time. That forces trains to be at least 1 or 2 blocks apart, which are frequently multiple miles long. E…
> A more advanced system would aim to have trains as close together as cars are on a freeway. https://en.wikipedia.org/wiki/European_Train_Control_System#...
As long as you have comms with the trains around, it's clearly possible to safely go less than the braking distance, as long as you can be sure of the behaviour of the train ahead, even in the case of an equipment failure (ie. in case of a power failure, it will not slam the brakes on, but decelerate at X m/s^2).
Earlier quoted context omitted.
For people that want a railway simulator that includes game mechanics to drive a lot of complexity, try Factorio.
Pretty sure the developers of Factorio made a train game based around the train system in Factorio. Can't for the life of me remember its name but it looks rather good
Edit to add link - https://www.sweettransitgame.com/
Railway signalling IMO is an area where a little research could dramatically increase the throughput of the railway network with a rather low cost. Todays railways mostly use fixed block signalling. Expensive and unreliable equipment ensures that there is only one train on each 'block' of railway track at the same time. That forces trains to be at least 1 or 2 blocks apart, which are frequently multiple miles long. E…
Moving block systems are not really new, they just aren't distributed widely.
Railway signalling IMO is an area where a little research could dramatically increase the throughput of the railway network with a rather low cost. Todays railways mostly use fixed block signalling. Expensive and unreliable equipment ensures that there is only one train on each 'block' of railway track at the same time. That forces trains to be at least 1 or 2 blocks apart, which are frequently multiple miles long. E…
Isn't this a block system?
> it is not allowed to slam the brakes on if there is a train right behind you
So if we have three trains in close succession and the first derails or loses power, the second is not allowed stop because there's a train behind it?
> Trains are usually 10's of minutes apart, or at least 1 minute apart even in urban subway systems.
At least on the London underground it isn't unheard of for the next train to be arriving in 1 minute. Most delays are caused by passengers, not infrastructure.
Earlier quoted context omitted.
> A more advanced system would aim to have trains as close together as cars are on a freeway. https://en.wikipedia.org/wiki/European_Train_Control_System#...
This still doesn't allow train spacing of less than the braking distance. Braking distance of trains is large (due to high uncertainty in track friction), which still means trains are typically 1 minute or more apart when moving fast. As long as you have comms with the trains around, it's clearly possible to safely go less than the braking distance, as long as you can be sure of the behaviour of the train ahead, even…