Live data from Hacker News

I found an 8 years old bug in Xorg

trace.yshui.dev

11–20 of 37 posts

Re: I found an 8 years old bug in Xorg

#12
post #8
post #6

Earlier quoted context omitted.

Yes! It annoys me when a scene with characters shouting is much louder than a scene where characters are talking with hushed voices, as an example. We know a shout was louder at the source, but the decibel level at our ears is proportional to 1/distance squared, meaning hushed voices aren't necessarily any quieter "in real life". I'd prefer suspenseful and dramatic scenes both play at similar, comfortable levels. I d…

What you're describing is called dynamic range compression, and mpv can be configured to do this in multiple ways. Back in the physical media days, it was pretty common for DVD/Bluray players to include this feature. Unfortunately it's not something that streaming app developers thought twice about. Your TV or streaming box also may or may not have the feature.

Unfortunatly cinemas either don't use MPV or don't use this feature, so while dialog is audible, gunfire is often way too loud for me

Re: I found an 8 years old bug in Xorg

#13
post #7
post #5

> Basically when a window is created, we receive an event. After getting that event, we lock the X server, then ask it about the new window. And sometimes, the window is just not there Relying on this sounds like a race condition even if the lock is working. In the time between you process the event and getting the lock, the window could have been destroyed.

I don't know if it is sufficient to prevent the race, but the article does mention that they check for DestroyNotify events after the grab.

Ooh, that sounds good. I must have missed that part.

Re: I found an 8 years old bug in Xorg

#14
post #8

Earlier quoted context omitted.

What you're describing is called dynamic range compression, and mpv can be configured to do this in multiple ways. Back in the physical media days, it was pretty common for DVD/Bluray players to include this feature. Unfortunately it's not something that streaming app developers thought twice about. Your TV or streaming box also may or may not have the feature.

Unfortunatly cinemas either don't use MPV or don't use this feature, so while dialog is audible, gunfire is often way too loud for me

It's interesting that even podcasts, which you'd think would be more focused on audio considerations, don't do this, either. I'm mostly thinking of Dan Carlin's podcasts, where sometimes he goes a weee bit quiet. (And Shadows of Utopia, which I have to jack up the volume for the entirety of)

(insert caveats about: artistic effect; I have zero audio engineering experience; podcasters definitely do some things in this vein e.g. https://www.reddit.com/r/podcasting/comments/10oqvpm/podcast...)

Re: I found an 8 years old bug in Xorg

#15

By Xorg standards, "8 years old" is basically brand new.

Yeah, my honest reaction to the title was something like: that's a surprisingly young bug for that code base; I'm used to seeing headlines about finding X bugs that have been in there for literally decades.

Re: I found an 8 years old bug in Xorg

#18
post #8

Earlier quoted context omitted.

What you're describing is called dynamic range compression, and mpv can be configured to do this in multiple ways. Back in the physical media days, it was pretty common for DVD/Bluray players to include this feature. Unfortunately it's not something that streaming app developers thought twice about. Your TV or streaming box also may or may not have the feature.

Unfortunatly cinemas either don't use MPV or don't use this feature, so while dialog is audible, gunfire is often way too loud for me

Huh, I actually want this when I'm at the cinema, for immersion. Just not when I'm watching a movie at home at 11pm.

Re: I found an 8 years old bug in Xorg

#19
post #6
post #3

Earlier quoted context omitted.

Interesting feature! Wish I had that option on my devices, combined also with something similar for sounds.

Yes! It annoys me when a scene with characters shouting is much louder than a scene where characters are talking with hushed voices, as an example. We know a shout was louder at the source, but the decibel level at our ears is proportional to 1/distance squared, meaning hushed voices aren't necessarily any quieter "in real life". I'd prefer suspenseful and dramatic scenes both play at similar, comfortable levels. I d…

Poor audio systems are also to blame for this

You want a 3.1 system (at least) and increase the center channel

Re: I found an 8 years old bug in Xorg

#20
post #6
post #3

Earlier quoted context omitted.

Interesting feature! Wish I had that option on my devices, combined also with something similar for sounds.

Yes! It annoys me when a scene with characters shouting is much louder than a scene where characters are talking with hushed voices, as an example. We know a shout was louder at the source, but the decibel level at our ears is proportional to 1/distance squared, meaning hushed voices aren't necessarily any quieter "in real life". I'd prefer suspenseful and dramatic scenes both play at similar, comfortable levels. I d…

I'm watching a tv show, and while I'm sure a crying baby is appealing to a parent to the point they'll run at it, I'm now sufficiently annoyed that I'm just skipping past the crying baby storyline.
Post reply on HN