I found an 8 years old bug in Xorg
11–20 of 37 posts
Re: I found an 8 years old bug in Xorg
#12Earlier quoted context omitted.
Yes! It annoys me when a scene with characters shouting is much louder than a scene where characters are talking with hushed voices, as an example. We know a shout was louder at the source, but the decibel level at our ears is proportional to 1/distance squared, meaning hushed voices aren't necessarily any quieter "in real life". I'd prefer suspenseful and dramatic scenes both play at similar, comfortable levels. I d…
What you're describing is called dynamic range compression, and mpv can be configured to do this in multiple ways. Back in the physical media days, it was pretty common for DVD/Bluray players to include this feature. Unfortunately it's not something that streaming app developers thought twice about. Your TV or streaming box also may or may not have the feature.
Re: I found an 8 years old bug in Xorg
#13> Basically when a window is created, we receive an event. After getting that event, we lock the X server, then ask it about the new window. And sometimes, the window is just not there Relying on this sounds like a race condition even if the lock is working. In the time between you process the event and getting the lock, the window could have been destroyed.
I don't know if it is sufficient to prevent the race, but the article does mention that they check for DestroyNotify events after the grab.
Re: I found an 8 years old bug in Xorg
#14Earlier quoted context omitted.
What you're describing is called dynamic range compression, and mpv can be configured to do this in multiple ways. Back in the physical media days, it was pretty common for DVD/Bluray players to include this feature. Unfortunately it's not something that streaming app developers thought twice about. Your TV or streaming box also may or may not have the feature.
Unfortunatly cinemas either don't use MPV or don't use this feature, so while dialog is audible, gunfire is often way too loud for me
(insert caveats about: artistic effect; I have zero audio engineering experience; podcasters definitely do some things in this vein e.g. https://www.reddit.com/r/podcasting/comments/10oqvpm/podcast...)
Re: I found an 8 years old bug in Xorg
#15By Xorg standards, "8 years old" is basically brand new.
Re: I found an 8 years old bug in Xorg
#16Re: I found an 8 years old bug in Xorg
#17Re: I found an 8 years old bug in Xorg
#18Earlier quoted context omitted.
What you're describing is called dynamic range compression, and mpv can be configured to do this in multiple ways. Back in the physical media days, it was pretty common for DVD/Bluray players to include this feature. Unfortunately it's not something that streaming app developers thought twice about. Your TV or streaming box also may or may not have the feature.
Unfortunatly cinemas either don't use MPV or don't use this feature, so while dialog is audible, gunfire is often way too loud for me
Re: I found an 8 years old bug in Xorg
#19Earlier quoted context omitted.
Interesting feature! Wish I had that option on my devices, combined also with something similar for sounds.
Yes! It annoys me when a scene with characters shouting is much louder than a scene where characters are talking with hushed voices, as an example. We know a shout was louder at the source, but the decibel level at our ears is proportional to 1/distance squared, meaning hushed voices aren't necessarily any quieter "in real life". I'd prefer suspenseful and dramatic scenes both play at similar, comfortable levels. I d…
You want a 3.1 system (at least) and increase the center channel
Re: I found an 8 years old bug in Xorg
#20Earlier quoted context omitted.
Interesting feature! Wish I had that option on my devices, combined also with something similar for sounds.
Yes! It annoys me when a scene with characters shouting is much louder than a scene where characters are talking with hushed voices, as an example. We know a shout was louder at the source, but the decibel level at our ears is proportional to 1/distance squared, meaning hushed voices aren't necessarily any quieter "in real life". I'd prefer suspenseful and dramatic scenes both play at similar, comfortable levels. I d…