Serious Sam handled massive amounts of enemies on 56k modem connections
11–20 of 172 posts
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#12Is this the same idea as "1500 archers on a 28.8" for Age of Empires? https://www.gamedeveloper.com/programming/1500-archers-on-a-...
Yes. Both are “deterministic lockstep” systems. Many many games have used such a system over the years. Although it’s probably less common these days for a variety of reasons.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#13Is this the same idea as "1500 archers on a 28.8" for Age of Empires? https://www.gamedeveloper.com/programming/1500-archers-on-a-...
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#14And now literally two decades have passed and its considered a classic in its own right.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#15Earlier quoted context omitted.
Yes. Both are “deterministic lockstep” systems. Many many games have used such a system over the years. Although it’s probably less common these days for a variety of reasons.
Is this due to the heterogeneity of client hardware?
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#16Isn't this exactly how Doom worked, long before Serious Sam? But Quake went a different direction, sending the client updates about every entity they could see. Which had some benefits (players don't have to be perfectly synchronized) but also drawbacks (bandwidth proportional to scene complexity).
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#17The kind of game where I believe I moved backwards more often than moving forward.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#18Is this the same idea as "1500 archers on a 28.8" for Age of Empires? https://www.gamedeveloper.com/programming/1500-archers-on-a-...
Yes. Both are “deterministic lockstep” systems. Many many games have used such a system over the years. Although it’s probably less common these days for a variety of reasons.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#19Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#20Serious Sam was always a killer LAN party game. Not necessarily because it was the sexiest title of the day, or what anyone had planned. Serious Sam won the LAN party because even when every other game died under some driver issue, thermal issue, update problem, whatever, you’d load Serious Sam and it would just work. This continued through the later series too, hell of someone’s machine was completely dead in the wa…