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Star Citizen Tops $700M, Still No Release Date

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Re: Star Citizen Tops $700M, Still No Release Date

#12
post #7
post #2

lol. Until the money well runs dry there never will be any. The gig is just too good to miss out on.

> The gig is just too good to miss out on. the compensation required to keep the boat from rocking must be staggering

I genuinely believe Chris Roberts does it to make the game he always dreamed of. That game happens to have an incredible amount of feature creep. He is not the person you want to hand an infinite amount of money to make a project without supervision or externally imposed deadlines.

For everyone else it's a passion or an unusually steady job. Many studios have layoffs as they finish games, but with Star Citizen never getting finished their jobs are pretty secure.

Re: Star Citizen Tops $700M, Still No Release Date

#13
Star Citizen is a financial success as is, everyone making it is getting paid. Would they really make more money by releasing it?

There is a phenomenon in the start-up world where wildly pre-revenue fast growing startups are overvalued until they decide they want to make money and then they are judged on their profitability, which often kills their valuation.

Re: Star Citizen Tops $700M, Still No Release Date

#14

12 years and $700M later, they're on Alpha 3.23. When this game started accepting donations, it was 2012. Mass Effect 3 was released in March of that year. Mass Effect 2 was released just two years previous, in 2010, and the first game in the series was released in late 2007. Less than four and a half years from start to finish. I know that development cycles have been growing quite a lot longer, but this is ridiculo…

I think most estimates place the budget of GTA 6 at well north of $1000M. That said, based on public data, it's #2 on wikipedia[1].

[1] https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...

Re: Star Citizen Tops $700M, Still No Release Date

#16

12 years and $700M later, they're on Alpha 3.23. When this game started accepting donations, it was 2012. Mass Effect 3 was released in March of that year. Mass Effect 2 was released just two years previous, in 2010, and the first game in the series was released in late 2007. Less than four and a half years from start to finish. I know that development cycles have been growing quite a lot longer, but this is ridiculo…

In two years' time, this game will have taken longer to develop than Duke Nukem Forever.

Re: Star Citizen Tops $700M, Still No Release Date

#19

12 years and $700M later, they're on Alpha 3.23. When this game started accepting donations, it was 2012. Mass Effect 3 was released in March of that year. Mass Effect 2 was released just two years previous, in 2010, and the first game in the series was released in late 2007. Less than four and a half years from start to finish. I know that development cycles have been growing quite a lot longer, but this is ridiculo…

I think most estimates place the budget of GTA 6 at well north of $1000M. That said, based on public data, it's #2 on wikipedia[1]. [1] https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...

That entry for "Monopoly Go!" is unintentionally hilarious because of the incomplete information:

"Marketing: $500m; Total: $500m"

Yeah, that sounds about right.

Re: Star Citizen Tops $700M, Still No Release Date

#20

If there there was too much of a good thing, this project seems to be a poster child for why you shouldn't get over-funded. Maybe one day it'll be a thing, until then o7

All the incentives are aligned against actually releasing something. As long as it's in "alpha" all the backers can dream of what might be. As soon as you release it, you have to face the cold reality of what the game is.

Disclosure: I bought a ~$75 supporter pack back in 2012.

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