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Apple announces new accessibility features, including eye tracking

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Re: Apple announces new accessibility features, including eye tracking

#11
post #7

I wonder if this announcement had anything to do with the bombshells OpenAI and Google dropped this week. Couldn’t this have been part of WWDC next month?

Tomorrow (today in some timezones) is Global Accesibility Awareness Day: https://en.m.wikipedia.org/wiki/Global_Accessibility_Awarene...

Re: Apple announces new accessibility features, including eye tracking

#12
I definitely get a good amount of motion sickness when using my phone while in a car so I'm super interested about the motion sickness cues and if they'll work. The dots look like they may get in the way a bit but I'm willing to take that tradeoff. My current car motion sickness mitigation system is these glasses that have liquid in them that supposedly help your ears feel the motion of the car better (and make you look like Harry Potter)

Re: Apple announces new accessibility features, including eye tracking

#13
> Vehicle Motion Cues is a new experience for iPhone and iPad that can help reduce motion sickness for passengers in moving vehicles.

This excites me so, so much! I can't really use my phone as a passenger in a car without getting motion sick after 1-2 minutes. This seems like it might be a promising thing to try.

Re: Apple announces new accessibility features, including eye tracking

#14
post #2

This is one major advantage to Apple sharing a foundation across all their devices. Vision Pro introduced eye tracking to their systems as a new input modality, and now it trickles down to their other platforms. I am surprised CarPlay didn’t have voice control before this though.

Is this really likely to be downstream of the Vision Pro implementation? I would think that eye-tracking with specialized hardware at a fixed position very close to the eye is very different to doing it at a distance with a general purpose front facing camera.

Re: Apple announces new accessibility features, including eye tracking

#15
post #14
post #2

This is one major advantage to Apple sharing a foundation across all their devices. Vision Pro introduced eye tracking to their systems as a new input modality, and now it trickles down to their other platforms. I am surprised CarPlay didn’t have voice control before this though.

Is this really likely to be downstream of the Vision Pro implementation? I would think that eye-tracking with specialized hardware at a fixed position very close to the eye is very different to doing it at a distance with a general purpose front facing camera.

The 'tracking eyes' part is different, but once you have eye position data, the 'how the eyes interact with the interface' could be very similar.

Re: Apple announces new accessibility features, including eye tracking

#17
Accessibility settings are really a gold mine on iOS for device customization (yes, I agree, they shouldn’t be limited to accessibility).

I’m particularly interested in the motion cues and the color filters for CarPlay - I have color filters set up to enable every night as kind of a Turbo-night shift mode (deep orange-red color shift), would love to do the same for CarPlay.

I also completely forgot iOS had a magnifier built in!

Re: Apple announces new accessibility features, including eye tracking

#18
post #9

I love accessibility features because they might be the last features developed solely with the benefit of the user in mind. So many other app/os features are designed to steal your attention or gradually nerf usefulness.

> developed solely with the benefit of the user in mind Hopefully accessibility features are never artificially segmented to higher priced devices.

I wonder if that would be legal, at least in the US. That feels like it'd be a violation of the ADA?

Re: Apple announces new accessibility features, including eye tracking

#19
post #9

I love accessibility features because they might be the last features developed solely with the benefit of the user in mind. So many other app/os features are designed to steal your attention or gradually nerf usefulness.

> developed solely with the benefit of the user in mind Hopefully accessibility features are never artificially segmented to higher priced devices.

At least in the US, they kind of can't be. The disability community is pretty up front about lawsuits.
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