The quote reads as "In C#, it is recommended..."
Which means that, in the past, C# did not have cross-platform SIMD abstractions aside from a very limited set of arithmetic operations on Vector so that manually vectorized code had to rely on SIMD intrinsics introduced earlier (AVX2, AdvSimd, etc.).
However, .NET 7 introduced a set of common arithmetic, logical and bitwise operations on Vector128/256/512[0] (VectorXXX are common vector width types that used to be consumed by intrinsic APIs exclusively), and subsequently both 7 and 8 also included QoL improvements for more high-level Vector.
This change rendered the code that duplicated SIMD paths per-platform mostly obsolete save for certain operations like `Shuffle` (which then got addressed by introducing ShuffleUnsafe which is just a raw platform-specific shuffle with the expectation that the users will account for those manually, or the set of outputs they care about has sufficiently common behavior everywhere).
CoreLib itself relies on these APIs now and there is no reason to use platform-specific intrinsics in most situations over cross-platform API.
Now, one of the reasons .NET can do this is because it does not have to target such a wide range of platforms regular C code has to deal with: most code out there only ever cares about x86, x86_64 (multiple flavors due to SSE2/4, AVX/2 and AVX512), armv7, armv8a and now also wasm (with packed SIMD), and maybe riscv in the future. Out of those, x86_x64 and armv8a receive most attention and performance investment, which are sufficiently similar save for movemask workhorse emulation of which is suboptimal (community has learned vshrn[1] and other tricks for common operations since then to avoid the issue).
With that said, C++ has its own experimental cross-plat SIMD abstraction, and there are many high-quality frameworks that allow to abstract away writing SIMD code manually completely. There is also a Rust crate[2] that offers C#-style SIMD abstraction, so it's not exclusive to C# (or particularly difficult in systems programming languages) but C# is probably the one and only high-level language to offer it with an assurance to emit good codegen (unless you abuse it too hard).
[0] https://github.com/dotnet/runtime/blob/main/docs/coding-guid...
[1] https://github.com/U8String/U8String/blob/main/Sources/U8Str...
[2] https://github.com/Lokathor/wide