I don't think this will help me conquer A20 as Silent
Someone built an LLM-powered Slay the Spire bot
11–20 of 48 posts
Re: Someone built an LLM-powered Slay the Spire bot
#12Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…
Is there anything I didn't really notice that feels rewarding on higher levels?
Re: Someone built an LLM-powered Slay the Spire bot
#13Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…
> For example, you may have the cards to kill an enemy now - but it may be more beneficial to wait - either to increment the counter on a relic, or to draw a card that does an effect on a fatal hit. How is this any different than chess? Solving this using a LLM is novel and interesting, but I'd feel confident in claiming that writing an AI bot for STS using "classic" AI methods would be pretty easy, actually.
Re: Someone built an LLM-powered Slay the Spire bot
#14AlphaGo Zero isn't LLM. The Dota bot that beat pro gamers is not LLM.
If this is an ad of Amazon Q, I'm not sure whether it's a good one.
Re: Someone built an LLM-powered Slay the Spire bot
#15Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…
At some point I stopped playing it (after, well, 100s of hours), because somehow I felt that its only getting harder without me getting any reward outside of the raw challenge itself - which then feels just like working. Is there anything I didn't really notice that feels rewarding on higher levels?
Re: Someone built an LLM-powered Slay the Spire bot
#16Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…
> For example, you may have the cards to kill an enemy now - but it may be more beneficial to wait - either to increment the counter on a relic, or to draw a card that does an effect on a fatal hit. How is this any different than chess? Solving this using a LLM is novel and interesting, but I'd feel confident in claiming that writing an AI bot for STS using "classic" AI methods would be pretty easy, actually.
You’d probably want to look at Go AI instead of Chess, but better would be the Dota / StarCraft AIs. Very different architecture.
Re: Someone built an LLM-powered Slay the Spire bot
#17Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…
At some point I stopped playing it (after, well, 100s of hours), because somehow I felt that its only getting harder without me getting any reward outside of the raw challenge itself - which then feels just like working. Is there anything I didn't really notice that feels rewarding on higher levels?
At first, the game feels like it's deterministic with sprinkles of randomness, however, at high ascension levels it is the opposite - random chance until you get a broken deck that makes winning trivial. It's a slot machine.
Re: Someone built an LLM-powered Slay the Spire bot
#18Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…
> For example, you may have the cards to kill an enemy now - but it may be more beneficial to wait - either to increment the counter on a relic, or to draw a card that does an effect on a fatal hit. How is this any different than chess? Solving this using a LLM is novel and interesting, but I'd feel confident in claiming that writing an AI bot for STS using "classic" AI methods would be pretty easy, actually.
Re: Someone built an LLM-powered Slay the Spire bot
#19Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…
At some point I stopped playing it (after, well, 100s of hours), because somehow I felt that its only getting harder without me getting any reward outside of the raw challenge itself - which then feels just like working. Is there anything I didn't really notice that feels rewarding on higher levels?
Re: Someone built an LLM-powered Slay the Spire bot
#20I don't really game or follow the industry, but I have to imagine both modders and publishers are working furiously to introduce more natural conversational experiences?