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Simon Tatham's Portable Puzzle Collection

chiark.greenend.org.uk

11–20 of 54 posts

Re: Simon Tatham's Portable Puzzle Collection

#11

Bridges (aka "Hashi") is one of my all-time favorite logic puzzles. I recently discovered Galaxies, and I enjoy this one a lot too; I also like Slitherlink (called "Loopy" here) a lot. However this site is missing two that I like quite a bit more, which are Paint by Numbers & Battleships, both of which I originally started doing in Games Magazine and later found on Conceptis Puzzles [0] (they call PbN "Pic-A-Pix") wh…

I am quite addicted to Suguru puzzles. I hope Simon gets to implement them some time.

Re: Simon Tatham's Portable Puzzle Collection

#12
post #2

The Android version worked very well when I installed it year ago. It was a great choice for someone who does not want to have addictive games installed in the phone, while at the same time enjoy the occasional brain teaser.

I have to vehemently disagree with you here - the Android version is the main reason why I needed to set a "no phone in the bedroom" rule for myself.

Simon likes to joke that the time wasted on his puzzle collection has surely cancelled out all the productivity benefits from PuTTY.

Re: Simon Tatham's Portable Puzzle Collection

#14
post #13

Every general purpose Linux desktop I setup gets Simon Tatham's puzzles and all of Kenta Cho's and Jason Rohrer's games.

Kenta Cho - https://www.asahi-net.or.jp/~cs8k-cyu/

Jason Rohrer - https://hcsoftware.sourceforge.net/jason-rohrer/

Do distros package these? They should!

Re: Simon Tatham's Portable Puzzle Collection

#16
post #14
post #13

Every general purpose Linux desktop I setup gets Simon Tatham's puzzles and all of Kenta Cho's and Jason Rohrer's games.

Kenta Cho - https://www.asahi-net.or.jp/~cs8k-cyu/ Jason Rohrer - https://hcsoftware.sourceforge.net/jason-rohrer/ Do distros package these? They should!

Indeed they do. At least the Debian-based distros, like Ubuntu and Mint.

Re: Simon Tatham's Portable Puzzle Collection

#17
post #7

It has the best version of minesweeper, where every board is solvable.

There was a Minesweeper variant called Kaboom, where you're playing against a computer that's trying to make you lose. The computer has to comply with all revealed information, but if you ever make a guess, no matter how improbable, it's have over.

https://pwmarcz.pl/blog/kaboom/

Previous discussion on HackerNews:

https://news.ycombinator.com/item?id=21883875

Re: Simon Tatham's Portable Puzzle Collection

#18
I really like loopy. It has a very stat mech or discrete math feel. I think it could be used to introduce deeper concepts in mathematics to novices, such as proofs, and the question of whether mathematics is constructed or discovered.

A lot of the time solving loopy involves noticing re-usable patterns. But how do you know a possible pattern is re-usable? Well, you can prove it, such as with notions from graph theory.

The construction vs discovery aspect could be approached in a couple of ways. On the one hand, the loop that you are "discovering" is really only induced by the underlying solutions which the computer has already "constructed." On the other hand, the computer only created the hidden solution using mathematics which was discovered.

And on the other other hand, the mathematics which we "discover" is arguably induced by the ZFC etc axioms which we have constructed because of their ability to model consistent reasoning. Other sets of axioms, lacking the flexibility or consistency which we expect from our mathematical models, were discarded, yet would induce different mathematical systems capable of discovery.

And the nesting of construction and discovery into each other could continue even deeper ...

Re: Simon Tatham's Portable Puzzle Collection

#19
SGT's puzzles has gotten me through so many waiting rooms, from the Nokia E61, onwards.

Today, with reliable Internet on my phone, I could instead scroll Fediverse or something, but I figure blazing through puzzles using rules I've learned is more meditative.

Re: Simon Tatham's Portable Puzzle Collection

#20
post #7

It has the best version of minesweeper, where every board is solvable.

You can also swap primary and secondary clicks (at least in the Android version), which makes it the fastest on touchscreens as well.

Even better, the latest release from a few weeks ago lets you manually set the delay for long press. I've set it for 100ms and can now blaze through mines even faster. But that guaranteed solvable makes it so much better than nondeterministic minesweeper as well.
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