Slay the Spire 2 Announced – Using Godot
11–20 of 31 posts
Re: Slay the Spire 2 Announced – Using Godot
#12Re: Slay the Spire 2 Announced – Using Godot
#13Re: Slay the Spire 2 Announced – Using Godot
#14I absolutely adored the first game so I'm highly interested in this
Re: Slay the Spire 2 Announced – Using Godot
#15Balatro has definitely given Slay the Spire a lot of press, it's nice how they've gotten credit for their influence on that game
Re: Slay the Spire 2 Announced – Using Godot
#16I wonder if Godot would help making the mobile ports easier. It took them several years to release an iOS version and a few more for android.
Re: Slay the Spire 2 Announced – Using Godot
#17Balatro has definitely given Slay the Spire a lot of press, it's nice how they've gotten credit for their influence on that game
im assuming this is satire?
Re: Slay the Spire 2 Announced – Using Godot
#18The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)
Achievements were just the earliest iteration in games.
Re: Slay the Spire 2 Announced – Using Godot
#19Nice to see godot getting more traction. I only just learned from discussion topics on steam that STS1 already runs on a free software engine/framework. https://en.wikipedia.org/wiki/LibGDX I entirely misremembered their press release about them migrating away from unity for an upcoming game.
Re: Slay the Spire 2 Announced – Using Godot
#20Earlier quoted context omitted.
im assuming this is satire?
Why should it be satire? There's certainly more than a passing resemblance in the gameplay loop and general UI sensibilities between the two.
Slay the Spire invented the entire genre.