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AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

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Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#11
post #4
post #2

I've hosted this software server (with and without mods) for friends and family a few times. Its pretty solid and the mods help bring additional fun or to fill in the gaps of low population. If you love WotLK, i'd recommend it.

It looks very interesting. What's the default content like? Looking at the SQL in the repository, doesn't seem like there's that much quests provided?

The repo represents a "BlizzLike" server in its' entirety. The 640MB of SQL actually does contain all of the quests for WoW 3.3.5a.

A sibling commenter quipped about which quests are bugged and which aren't, but the reality of it is that the vast majority of quests work perfectly fine, including the quests that are heavily scripted (such as the Battle for the Undercity)

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#12
post #4

Earlier quoted context omitted.

It looks very interesting. What's the default content like? Looking at the SQL in the repository, doesn't seem like there's that much quests provided?

Normally everything is there, the game's quests have been datamined a long time ago The question is more what's bugged and what's not

For what it's worth, most of the quests work fine. There's a _few_ that have issues, but the vast majority work just like they did in 2010.

The largest issue I can think of that actually impacts overall gameplay is the thread system [0]. It definitely works, but currently threat at times isn't given or reduced in the correct amounts. The most common way this manifests is Growl from Hunter pets not properly taking aggression away

[0] - https://github.com/azerothcore/azerothcore-wotlk/issues/5985

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#13

How does it compare to CMangos? https://github.com/cmangos/mangos-wotlk

I'm not too familiar with CMaNGOS, but my understanding is that the original MaNGOS is the ancestor of AzerothCore (as well as most other C++ WoW emulators).

The primary differences that come to mind between CMaNGOS and AC are AC's larger and more active community, AC's module system, and CMaNGOS has a relatively good bot (as in, non-human players) system [0].

As an aside, AC does have a playerbots module [1], but my understanding is that it doesn't have the same polish as CMaNGOS's. It's also distributed as a patch to the upstream AC repo instead of a standard AC module, so that can be a pain for some as well.

[0] - https://github.com/celguar/mangosbot-bots [1] - https://github.com/liyunfan1223/mod-playerbots

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#14
post #4
post #2

I've hosted this software server (with and without mods) for friends and family a few times. Its pretty solid and the mods help bring additional fun or to fill in the gaps of low population. If you love WotLK, i'd recommend it.

It looks very interesting. What's the default content like? Looking at the SQL in the repository, doesn't seem like there's that much quests provided?

Its blizz like. Last time i played was only some of the weird raid quests that we're a little iffy. But you could easily load this up and not notice it wasn't blizzard hosted (except on one about!)

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#15

Hey, I'm on the contributor team for AzerothCore, mainly focusing on maintaining the docker images and linux build CI! Cool to see it here. AzerothCore's "killer feature" is that it has a module system, where the game server can use C++ code to hook onto events. It's pretty slick and works quite nicely. One of the things I've been interested in working on is setting up dynamic linking for the modules so it's easier t…

Man, this project looks great. https://www.azerothcore.org/catalogue.html#/details/64692616... This especially sounds amazing and I know what I'll be doing this weekend.

How difficult is it to start contributing to AC?

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#16
post #15

Hey, I'm on the contributor team for AzerothCore, mainly focusing on maintaining the docker images and linux build CI! Cool to see it here. AzerothCore's "killer feature" is that it has a module system, where the game server can use C++ code to hook onto events. It's pretty slick and works quite nicely. One of the things I've been interested in working on is setting up dynamic linking for the modules so it's easier t…

Man, this project looks great. https://www.azerothcore.org/catalogue.html#/details/64692616... This especially sounds amazing and I know what I'll be doing this weekend. How difficult is it to start contributing to AC?

It can depend - some things, like content related issues may require triaging which can take some time to do.

Testing PR's and confirming that the behavior is correct is actually one of the best things people can do to help - that's something we're always short on.

For most of the code, as long as you can justify the change, it makes sense, and it's in line with the style standard, it'll probably not be an issue

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#17
I have downloaded and played with this on my computer many times and am very grateful to the great open source community for such a great product. There will be a period of time every year or two that I really want to play, and then I will get bored after playing for a while (the most likely reason is the lack of interaction with friends in the single-player mode). This is my reason. They support writing some scripts in Lua, which is interesting.

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#18
Nice! So this is WotLK? I'll try it out. I left WoW around Cata/Pandaria. Especially the panda thing I found stupid. It was so childish Kung Fu Panda style.

Would be nice to go back and visit some of the forbidden areas like gamemaster island and the hidden area under ironforge

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#19
While the most common uses of cores like this is to spin up “blizzlike” servers or “funservers” that use the original content but with boosted XP, loot, etc multipliers, to me what makes them interesting is when combined with client modding, the possibility of custom content — new zones, quests, loot, races, classes, and with some ingenuity even new systems.

They’re good foundations to build on. One would be hard-pressed to find an MMO client+server that’s as polished and complete.

The legal risks involved make it too risky for anybody within Blizzard’s reach to do anything but private tinkering with, unfortunately. It makes me wish for legislation that makes non-commercial game modding and reverse engineering strictly legal.

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