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Supreme Commander Graphics Study (2015)

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Re: Supreme Commander Graphics Study (2015)

#12
post #8
post #5

Earlier quoted context omitted.

Thank you for this, had no idea it existed

And, for completion, with the same engine that beyond all reason is done, but with a different game play feeling: https://zero-k.info/ I personally prefer Zero-K (flatter tech tree, territory can be more important), but both are great games.

Also prefer Zero-K. The economy system design results in better team games imo. Though obviously it's a lot less pretty.

Re: Supreme Commander Graphics Study (2015)

#13
post #10

An underrated aspect of the SupCom engine was that it natively supported multiple monitors, with independently controllable cameras on each one so you could keep an eye on any two parts of the map, or just zoom the second one all the way out to get a giant minimap. That's something you never see today even though it would be easier to pull off with modern graphics APIs (IIRC SupCom actually runs two copies of the gam…

Slightly less impressive was the minimap, which was also an entire second(third) copy of the game's graphics process. (Although really you weren't 'supposed' to use the minimap, since strategic zoom took its place.)

Re: Supreme Commander Graphics Study (2015)

#14

To this day, still one of the best RTS games of all time.

Let's say you're not too familiar with the genre, but you've been curious for a while and want to explore more. Maybe you played some Starcraft at a friend's house in high school, and that's pretty much it for genre exposure. And by you I mean me.

What games would you recommend for a newcomer in 2024? What are the genre-defining classics, and which ones still hold up? What's the recent hotness? The modern classics?

Re: Supreme Commander Graphics Study (2015)

#15
Since the article opens with discussion of RTSs in the (late) 90s, I feel it would be a crime to not include Dune 2[0], largely considered to be the first "modern" RTS.

Edit: Dune2 came out in 1992, so it's understandable that it's not mentioned, I meant more in the broader discussion of RTSs.

[0] https://en.m.wikipedia.org/wiki/Dune_II

Re: Supreme Commander Graphics Study (2015)

#16
post #10

An underrated aspect of the SupCom engine was that it natively supported multiple monitors, with independently controllable cameras on each one so you could keep an eye on any two parts of the map, or just zoom the second one all the way out to get a giant minimap. That's something you never see today even though it would be easier to pull off with modern graphics APIs (IIRC SupCom actually runs two copies of the gam…

I loved this feature but the game crashes if you use it with >2 monitors :(

Re: Supreme Commander Graphics Study (2015)

#17

To this day, still one of the best RTS games of all time.

Let's say you're not too familiar with the genre, but you've been curious for a while and want to explore more. Maybe you played some Starcraft at a friend's house in high school, and that's pretty much it for genre exposure. And by you I mean me. What games would you recommend for a newcomer in 2024? What are the genre-defining classics, and which ones still hold up? What's the recent hotness? The modern classics?

Supreme Commander is a great start

Personally, I'd also recommend Homeworld and the Warhammer 40K: Dawn of War series

On the free-and-open-source front there is Zero-K (which I don't care for) and Beyond All Reason, both of these are Spring Engine games, and Spring Engine started out as a 'modernization' of Total Annihilation. Most games built with it don't fall too far from the original

Homeworld 3 comes out in May, I can't wait :D :D :D

ps- I'd be remiss to omit Command & Conquer... Red Alert 2 and Generals are my favorites. I don't care for Starcraft but that series is worth mentioning too.

Re: Supreme Commander Graphics Study (2015)

#18

Since the article opens with discussion of RTSs in the (late) 90s, I feel it would be a crime to not include Dune 2[0], largely considered to be the first "modern" RTS. Edit: Dune2 came out in 1992, so it's understandable that it's not mentioned, I meant more in the broader discussion of RTSs. [0] https://en.m.wikipedia.org/wiki/Dune_II

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