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Babylon 7.0 Is Out

babylonjs.medium.com

11–19 of 19 posts

Re: Babylon 7.0 Is Out

#11
post #6

Last time I tried Babylon even for something minimal my bundles (with esbuild) were just too big compared to alternatives. I don’t see any mention of size optimizations in the blog post. Anyone have any knowledge on this they can share (else guess I’ll just try again with the new release).

What are the alternatives available currently?

Re: Babylon 7.0 Is Out

#12
I'm not complaining, but isn't this self-promotion? I'd love do something like it myself when I release my next app. I'd think that I would be attacked for doing it.

Re: Babylon 7.0 Is Out

#14
post #12

I'm not complaining, but isn't this self-promotion? I'd love do something like it myself when I release my next app. I'd think that I would be attacked for doing it.

I don’t think there’s a problem with posting a link to your own blog. Just don’t only do that.

> Please don't use HN primarily for promotion. It's ok to post your own stuff part of the time, but the primary use of the site should be for curiosity.

Re: Babylon 7.0 Is Out

#15
post #6

Last time I tried Babylon even for something minimal my bundles (with esbuild) were just too big compared to alternatives. I don’t see any mention of size optimizations in the blog post. Anyone have any knowledge on this they can share (else guess I’ll just try again with the new release).

You should not add inspector as dependency. This pulls in everything.

Re: Babylon 7.0 Is Out

#16
post #7

Congrats, team! Thank you for your hard work. I've used all the well-known libraries, and Babylon.js has the best performance for the web.

I'd love to learn more if you have any benchmarks or takeaways.

I used ThreeJS three years ago, but it was frequently introducing breaking changes, making it unsuitable for my game, especially since it's promoted as a rendering engine. Consequently, I created a mini-MMO-like game in PlayCanvas, which had too many bugs. With each new release, it seemed like they were breaking some features and introducing more bugs. Later, I tried Babylon.js, which had clean documentation and comprehensive examples for almost every topic. The Vertex Animation Textures (VAT) feature (https://doc.babylonjs.com/features/featuresDeepDive/animatio...) was particularly impressive; I was surprised they offered it in the first place. Additionally, the community is very responsive.

Re: Babylon 7.0 Is Out

#18
post #12

I'm not complaining, but isn't this self-promotion? I'd love do something like it myself when I release my next app. I'd think that I would be attacked for doing it.

I don’t think there’s a problem with posting a link to your own blog. Just don’t only do that. > Please don't use HN primarily for promotion. It's ok to post your own stuff part of the time, but the primary use of the site should be for curiosity.

The OP seems to use HN mostly for promotion though

Re: Babylon 7.0 Is Out

#19
post #12

I'm not complaining, but isn't this self-promotion? I'd love do something like it myself when I release my next app. I'd think that I would be attacked for doing it.

People post their own projects all the time. It's so popular there's even a "Show HN" convention.

You run into issues where you use it for things that should be traditional marketing.

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