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Thoughts on Vision Pro

andrewhart.me

11–20 of 185 posts

Re: Thoughts on Vision Pro

#11
Agree with his assessment on passthrough. I think it's the #1 disappointment I've found with the Vision Pro. It's good, def better than other devices I've used but it's no where near as good as it has been described.

That being said, video experience, other graphics are a lot better than I expected.

Re: Thoughts on Vision Pro

#12
post #9

The pervasive blocking of copyrighted content in screenshots and screen sharing sounds mildly dystopian. The article lists several examples where this actually hurts the Vision Pro (in terms of ability to share cool moments or being able to demo it), so I wonder why the feature made it in? Is it a move by Apple to make sure immersive videos don't get pirated and made available to Quest and Vive users, or is there ext…

It's the same on iPhone for i'm guessing DRM content

Re: Thoughts on Vision Pro

#13
post #6

>But using without the Light Seal is a massive improvement. You’re closer to the screen, so it reduces the tunnel vision and expands the effective field-of-view. And rather than a black edge, you have a frame, with outside visibility. Same thoughts for Quest 3. I use mine exclusively without the light seal now. It is a huge improvement in the ability to just casually use the thing among friends and not seem like a we…

>This whole idea of "locking in" to VR and closing out the outside world needs to go away.

Why?

>True AR that doesn't remove you from the world is the only future for these devices.

Again, why? What if I want to be removed? I bought my VR headset during the pandemic precisely for indoor escapism.

I want to be transported and immersed into another universe, not see AR stuff floating around between the same four walls of my tiny apartment that I see all day everyday. It would drive me nuts and I can do that stuff on the cheap with my phone/Ipad.

Re: Thoughts on Vision Pro

#14
post #9

The pervasive blocking of copyrighted content in screenshots and screen sharing sounds mildly dystopian. The article lists several examples where this actually hurts the Vision Pro (in terms of ability to share cool moments or being able to demo it), so I wonder why the feature made it in? Is it a move by Apple to make sure immersive videos don't get pirated and made available to Quest and Vive users, or is there ext…

FWIW, this is also the case for many video platforms on Mac and iOS (and I assume Windows and Android as well). It's not limited to Vision Pro. I believe this is because of studio pressure.

My unvalidated assumption is that if I can take screenshots of a movie on my Mac, I can also record the full content and duplicate the movie. Thus, this is a copy protection measure.

Re: Thoughts on Vision Pro

#15
post #9

The pervasive blocking of copyrighted content in screenshots and screen sharing sounds mildly dystopian. The article lists several examples where this actually hurts the Vision Pro (in terms of ability to share cool moments or being able to demo it), so I wonder why the feature made it in? Is it a move by Apple to make sure immersive videos don't get pirated and made available to Quest and Vive users, or is there ext…

This also doesn't make sense for the copyright owner interests. Don't you want people to share screenshots of your movies and shows?

I agree it doesn't make any sense. But this is unfortunately the deal with Hollywood and they surely just ported the same functionality from iOS.

Re: Thoughts on Vision Pro

#16
post #7

> The biggest innovation with Vision Pro is visionOS. visionOS provides native app frameworks, so developers can build apps for it. That sounds ridiculously obvious, and yet its something Meta have failed to offer for years. Every app on Quest has to reinvent how buttons work, how a scroll view works, how far away from the user the content should be etc.. and every app works differently. On visionOS, all of this is h…

Because apps on Quest are universally games, and those pretty much never use standard controls. They don't even all use the same engine, so Meta would have to provide a UE SDK, a Unity SDK, etc.

I never felt this was remotely an issue with the Quest, and more than it is with desktop games.

Re: Thoughts on Vision Pro

#17
post #14
post #9

The pervasive blocking of copyrighted content in screenshots and screen sharing sounds mildly dystopian. The article lists several examples where this actually hurts the Vision Pro (in terms of ability to share cool moments or being able to demo it), so I wonder why the feature made it in? Is it a move by Apple to make sure immersive videos don't get pirated and made available to Quest and Vive users, or is there ext…

FWIW, this is also the case for many video platforms on Mac and iOS (and I assume Windows and Android as well). It's not limited to Vision Pro. I believe this is because of studio pressure. My unvalidated assumption is that if I can take screenshots of a movie on my Mac, I can also record the full content and duplicate the movie. Thus, this is a copy protection measure.

[deleted]

Re: Thoughts on Vision Pro

#18
post #9

The pervasive blocking of copyrighted content in screenshots and screen sharing sounds mildly dystopian. The article lists several examples where this actually hurts the Vision Pro (in terms of ability to share cool moments or being able to demo it), so I wonder why the feature made it in? Is it a move by Apple to make sure immersive videos don't get pirated and made available to Quest and Vive users, or is there ext…

This also doesn't make sense for the copyright owner interests. Don't you want people to share screenshots of your movies and shows?

If I can take a screenshot, I can copy the whole movie.

Re: Thoughts on Vision Pro

#19
post #3

U+F8FF is private use and will only display on Apple devices, FYI.

Also, this is against Apple's style guide, for those who celebrate.

> In text, don’t write the name Apple Vision Pro by combining the  symbol with Vision Pro.

> Correct: Get started with Apple Vision Pro.

> Incorrect: Get started with  Vision Pro.

https://help.apple.com/pdf/applestyleguide/en_US/apple-style... (p. 28)

Re: Thoughts on Vision Pro

#20
post #6

>But using without the Light Seal is a massive improvement. You’re closer to the screen, so it reduces the tunnel vision and expands the effective field-of-view. And rather than a black edge, you have a frame, with outside visibility. Same thoughts for Quest 3. I use mine exclusively without the light seal now. It is a huge improvement in the ability to just casually use the thing among friends and not seem like a we…

Nah, it is going to make them always a bridesmaid instead of a bride.

Meta is able to offer immersive experiences where a much larger world is mapped into your virtual space and you can move around and grab things and use tools through controllers. Apple is offering hardly anything in comparison except for a $3500 replacement for a $350 TV. Or, “boy I just flew in from an AR experience for 15 minutes and boy are my arms tired” or “I am in terror at looking at anything because it might trigger an irreversible action”.

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