Would have been nice if they'd tested it on Safari as well. It's playable, but frustrating enough that you'd switch to Chrome.
Google I/O '24 Puzzles
11–20 of 100 posts
Re: Google I/O '24 Puzzles
#12Re: Google I/O '24 Puzzles
#13The presentation is nice but the content of the puzzle put me off. I think if you suggest a physical puzzle by presenting it as a rolling ball then you should honor correct physical intuition such that a ball isn't going to turn left by itself as it does in puzzle three. I'm interested in testing my wit, and I am fine with losing, but I am not interested in just finding the correct way to clap like a seal for the puz…
Re: Google I/O '24 Puzzles
#14On puzzle 5, why is the obvious short solution wrong? The marble reaches the finish line, and then the page says "Something's not right, keep trying!"
One unstated rule is that you have to use all pieces. Number three can already be solved with two pieces and that also doesn't count. I strongly dislike this kind of puzzle.
Re: Google I/O '24 Puzzles
#15Re: Google I/O '24 Puzzles
#16Re: Google I/O '24 Puzzles
#17Re: Google I/O '24 Puzzles
#18Re: Google I/O '24 Puzzles
#19On puzzle 5, why is the obvious short solution wrong? The marble reaches the finish line, and then the page says "Something's not right, keep trying!"
One unstated rule is that you have to use all pieces. Number three can already be solved with two pieces and that also doesn't count. I strongly dislike this kind of puzzle.
Re: Google I/O '24 Puzzles
#20The presentation is nice but the content of the puzzle put me off. I think if you suggest a physical puzzle by presenting it as a rolling ball then you should honor correct physical intuition such that a ball isn't going to turn left by itself as it does in puzzle three. I'm interested in testing my wit, and I am fine with losing, but I am not interested in just finding the correct way to clap like a seal for the puz…
Also the ball starts on a flat surface and then goes uphill(??) in the finish tile.