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SuperTux

github.com

11–20 of 55 posts

Re: SuperTux

#11
I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern games have patches and stuff but I don't think they rework the game this way but I could be wrong.

Re: SuperTux

#12

I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…

> I know modern games have patches and stuff but I don't think they rework the game this way but I could be wrong.

Sometimes game patches for modern games do rework game balance or playability, rather than just fixing bugs.

Re: SuperTux

#13
post #9

Shout out to Tux Racer too, still works perfectly (at least the Windows binaries) https://tuxracer.sourceforge.net/

It immediately crashes for me on Ubuntu 22.04, unfortunately. I wanted to play it.

Re: SuperTux

#14
This game got weirdly very popular among kids of a very specific generation, here in Portugal.

The "Magalhães", an Intel Classmate variant that was available to school kids between 2008 and 2010 for a price between 50€ and 0€ (depending in social security status), came bundled with both Windows and a Portuguese Linux distro, which shipped with SuperTux by default.

Re: SuperTux

#15

I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…

> I know modern games have patches and stuff but I don't think they rework the game this way but I could be wrong. Sometimes game patches for modern games do rework game balance or playability, rather than just fixing bugs.

Yeah, Cyberpunk 2077 2.0 patch changes the game massively, for instance

Re: SuperTux

#17
post #16
post #9

Shout out to Tux Racer too, still works perfectly (at least the Windows binaries) https://tuxracer.sourceforge.net/

Also: https://github.com/supertuxkart/stk-code

SuperTuxKart runs well on Android, and it will let you use the accelerometers to steer (so you just tilt the whole device like a steering wheel) which gives it a feeling a little like the Wii version of Mario Kart.

Re: SuperTux

#18
post #9

Shout out to Tux Racer too, still works perfectly (at least the Windows binaries) https://tuxracer.sourceforge.net/

It immediately crashes for me on Ubuntu 22.04, unfortunately. I wanted to play it.

It's in the default package manager as extremetuxracer which is the fork that's still maintained.

Re: SuperTux

#19

I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…

Minecraft (Java Edition) is probably the most notable game like this. It’s continued to be the same game with few engine changes/rewrites from the single dev basement project up until the present day dedicated sub company in Microsoft.

Re: SuperTux

#20

I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…

DOTA 2 gets rebalanced constantly; certain characters are made stronger or weaker. Overwatch also received some major changes relating to team composition.
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