Who's going to be the first to port DOOM to the dev console? Edit: There it is - https://github.com/MattCozendey/doom-console-log
In the console? Surely you can’t do tha—-oh.
Console.delight
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Re: Console.delight
#12Re: Console.delight
#13Who's going to be the first to port DOOM to the dev console? Edit: There it is - https://github.com/MattCozendey/doom-console-log
Re: Console.delight
#14I set up snippets in my code editor so I can quickly insert colorful, bold, and otherwise richly formatted console log messages for printf-debugging. The addition of color makes the messages I've just added stand out against other the logs. It's a great time and attention saver.
Re: Console.delight
#15Re: Console.delight
#16Re: Console.delight
#17The only thing I beg of you is please don’t ship this in client-side libraries. Most of you will know better, but some of the things I see in third-party libraries really blow my mind. The last one was Pudgy the Panda as console ASCII art for some donation embed (their mascot). Sure, it’s cute, but that’s also multiple kilobytes of JS you’re forcing on your clients for whimsy in an already crowded environment. Apolog…
Many frontend projects have 100s of deps, and while that’s a separate problem, imagine if a large fraction of them spammed bandwidth and console output with this.
Re: Console.delight
#18Re: Console.delight
#19Re: Console.delight
#20The only thing I beg of you is please don’t ship this in client-side libraries. Most of you will know better, but some of the things I see in third-party libraries really blow my mind. The last one was Pudgy the Panda as console ASCII art for some donation embed (their mascot). Sure, it’s cute, but that’s also multiple kilobytes of JS you’re forcing on your clients for whimsy in an already crowded environment. Apolog…
If it's free and open source? Well if you don't like it you are welcome to apply for a refund.