Coding in Vision Pro
11–20 of 465 posts
Re: Coding in Vision Pro
#12“Active noise cancellation for your eyes” is a great way to put. I also have found myself using the mount hood environment set to daytime as the setting for macOS + visionOS multi-window set up. I took it off yesterday before some friends came over for dinner and I was kind of shocked that it had gotten dark outside because my mind felt like it was still day time since the sun was out in mount hood. I had actually be…
Re: Coding in Vision Pro
#13Re: Coding in Vision Pro
#14It would be nice if they could take input as well, to display inside a screen somewhere (HDMI or whatever).
I feel pretty confident we're going to have this available as sunglasses before I'm dead, which is pretty cool.
Re: Coding in Vision Pro
#15Earlier quoted context omitted.
How is the resolution? I never tried a Vision Pro yet, but that was my main gripe with my Rift. Indeed, IME, the ‶real world″ size of the windows is nothing, it's their angular resolution that is a make or break.
It ranges from okay to not that bad. It’s not as good as the “retina” screens in Apple’s other products. I can definitely see pixels on the device if I’m wearing contacts unlike what most of the early reviewers claimed. But it’s not so bad as to be unusable and you don’t really notice them in most contexts - the main place I notice pixels is using it as a screen for macOS. VisionOS apps are rendered very large by def…
Re: Coding in Vision Pro
#16I used to try to code in the quest3 but the resolution felt like I might as well be coding on my phone. I'll go buy one today if this would be an office replacement for me.
Re: Coding in Vision Pro
#17Re: Coding in Vision Pro
#18Re: Coding in Vision Pro
#19Re: Coding in Vision Pro
#20My biggest problem is that it is sometimes difficult to read the keys on my keyboard. I really wish that it could do object recognition on my keyboard and re-render the keycaps. This would be especially useful in "environments", which make the keyboard disappear entirely.