Question from someone knew very little in this domain: what stops mass adoption of WebAssembly? A few years ago, I used a WASM demo website which can use a WASM version of ffmpeg to mux audio and video into a file (transcoding obviously wasn't practical, at least not at that time), and I was very impressed. I can see lots of potential of it. But I still haven't see much usage of it even today. (To be totally honest -…
sandspiel is quite popular and is built using WASM: https://sandspiel.club/
Google Earth - https://blog.chromium.org/2019/06/webassembly-brings-google-...
Ruffle (the "make Flash run safely" tool) - https://ruffle.rs/
Ableton's Learning Synths - https://learningsynths.ableton.com/
etc etc. It's just hard to tell when something is using WASM when it "just works" and is indistinguishable from optimized JavaScript
(cough also my WIP game is being built in WASM.Rust, https://ant.care/ https://github.com/MeoMix/symbiants I've been enjoying the experience!)