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Infinite Craft

neal.fun

11–20 of 831 posts

Re: Infinite Craft

#12
post #2

Always a delight to see a Neal fun link here. I was able to get to Dandelion after many combos! Hoping it gets to human soon. Will try to extract the full tree from the code :)

According to a tweet, this thing is actually using LLaMA II[0]. I guess he probably caches results so it doesn't recompute each time, but as you go further you start finding combinations that are apparently novel and take quite a while to generate (or fail completely).

[0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

Re: Infinite Craft

#14
post #9

I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…

You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is:

> Working on an endless crafting game with llama 2

along with a video of this game.

[0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

Re: Infinite Craft

#15
Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out!

https://allchemy.io/

Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

Re: Infinite Craft

#16
Its fun, but annoying that you have to do a lot of mouse dragging. Some more click-based interface would be better.

Edit: some measure of progress would also be good. I cant know how much I missed

Edit2: Megalodon + Cemetery seems to break the system, spits back nothing.

Re: Infinite Craft

#18
post #7

Classic game, but there is some merge that make no sense to me, how does fire and whale make a dragon ?

Its driven by a LLM. Apparently fire + whale = dragon according to multiple LLMs I was able to recreate the behavior with chatgpt https://chat.openai.com/share/a4b53cbf-904d-4f03-a8db-e7980d...

Re: Infinite Craft

#19
Games like this already exist and have comparable complexity, so calling it infinite and using an LLM backend feels overhyped.

For example, Castle + Fortress = Castle?

City + Town = Castle. Castle + Wall = City?

Metropolis + City = Megalopolis. Ok we're getting somewhere cool here, let's see how big it gets: Megalopolis + City = Metropolis?!

Finally, it just failed to combine War + Tunnel. It blinks for a minute and then gives up. I would have said "Sappers"? Edit: There are actually many such failures for higher-order combinations which is strictly not infinite. Other combinations described above might technically fit the bill but ceasing functionality does not : /

Re: Infinite Craft

#20
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

the animations are tedious
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