Who could have predicted this? /s
Microsoft lays off 1,900 Activision Blizzard and Xbox employees
11–20 of 322 posts
Re: Microsoft lays off 1,900 Activision Blizzard and Xbox employees
#12Always on the table after an acquisition. Especially close to earnings
I hope severance is nice for all impacted
Re: Microsoft lays off 1,900 Activision Blizzard and Xbox employees
#13Re: Microsoft lays off 1,900 Activision Blizzard and Xbox employees
#14Re: Microsoft lays off 1,900 Activision Blizzard and Xbox employees
#15Something tells me a lot of game design and eng we’re not affected.
Re: Microsoft lays off 1,900 Activision Blizzard and Xbox employees
#16Yikes, how many are artists replaced by LLMs?
it hadn't replaced much yet since it's hard to make consistent high quality art
Re: Microsoft lays off 1,900 Activision Blizzard and Xbox employees
#17"primarily laying off roles at Activision Blizzard, some Xbox and ZeniMax employees will also be impacted / work out to roughly 8 percent of the overall Microsoft Gaming division that stands at around 22,000 employees in total." 2k employees look like a lot, 8% looks kinda better. I need Starcraft 3 badly :)
> I need Starcraft 3 badly :) I do too, but I don't think Blizzard are going to be the ones to make it[1]. [1] https://playstormgate.com
Re: Microsoft lays off 1,900 Activision Blizzard and Xbox employees
#18Earlier quoted context omitted.
> I need Starcraft 3 badly :) I do too, but I don't think Blizzard are going to be the ones to make it[1]. [1] https://playstormgate.com
Have you already seen Zerospace?[1] I think it also looks great and there are some SC/SC2 pros involved in making it [1] https://store.steampowered.com/app/1605850/ZeroSpace/
Re: Microsoft lays off 1,900 Activision Blizzard and Xbox employees
#19Re: Microsoft lays off 1,900 Activision Blizzard and Xbox employees
#20Earlier quoted context omitted.
it hadn't replaced much yet since it's hard to make consistent high quality art
LLMs don't compete with artists, they are more about text.. (Large Language Model)