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Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX

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11–17 of 17 posts

Re: Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX

#12

So how does this work exactly. Can I add RTX to something like Unreal Tournament 2004?

I have the same question but about Morrowind. Nvidia demoed RTX remix using morrowind which looked amazing but does that mean Nvidia itself will be releasing it or people will have to do it themselves?

Re: Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX

#13
Texture up-scalers misunderstanding Normal directional is a pet-peeve of mine, as seen in the texture upscale example in the article [0]. The floor tiles are supposed to be the top most thing and the mortar holding the tiles together as seen in the gaps is supposed to be the bottom most thing. But it's the wrong way around. Furthermore normals generated from RGB misunderstand topology thickness. The dirt is on the tiles give the same height variation as the mortar. Basic thinks that would never happen with human authored textures.

[0] https://www.nvidia.com/en-us/geforce/comparisons/nvidia-rtx-...

Re: Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX

#14
> NVIDIA RTX Remix [...] is a platform for remastering fixed function pipeline DirectX 8 and 9 games, such as [...] Half-life²

I'm confused by what they define as `fixed function pipeline`. Those games totally have a lot of custom shaders rendering all kinds of complex of lighting. As someone with OpenGL but no DirectX experience, I understand the "legacy" way of the intermediate mode functions and the "semi-modern" way of binding vertex buffers and drawing them via shaders. Those games fall in the latter category, so what makes them fixed function pipeline games?

Re: Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX

#15

Texture up-scalers misunderstanding Normal directional is a pet-peeve of mine, as seen in the texture upscale example in the article [0]. The floor tiles are supposed to be the top most thing and the mortar holding the tiles together as seen in the gaps is supposed to be the bottom most thing. But it's the wrong way around. Furthermore normals generated from RGB misunderstand topology thickness. The dirt is on the ti…

Your top most / bottom-most thing appears to me exactly as you describe it should be (i.e. it looks like normal tiles and connective material)

Re: Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX

#16

Earlier quoted context omitted.

> add RTX to something like Unreal Tournament 2004 yes please anything to fill the lobbies of LowGrav InstaGib CTF-Face back up

Holy crap, apparently it’s already playable in RTX Remix. https://www.moddb.com/rtx?filter=t&rtxstatus=1

Damn, they're fast! Can't wait to try it out in upscaled 4k
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