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Factorio Friday Facts – Assembler flipping and circuit control

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Re: Factorio Friday Facts – Assembler flipping and circuit control

#11
post #2

Coming soon to a factory near you: New game to Rocket Launch challenge run using only one assembler and an entirely unholy amalgamation of circuits.

It would not take much in the way of circuits, actually. Some constant combinators can hold a list of recipes, and then a circuit that goes through the list one at a time takes like 5 combinators. With a human adjusting things once in a while, that's about all you need. Even upgrading the circuits to make specific quantities wouldn't require much. The unholy amalgamations would show up when you're trying to make spec…

One assembler, no chests, only sushi belts. Let’s go.

Re: Factorio Friday Facts – Assembler flipping and circuit control

#12

It's starting to look like Factorio will need a completely overhauled tutorial/onboarding process to teach players about these features. I hope that the new features will also be staggered appropriately throughout the tech tree so new players don't have to worry about all these new factory circuit settings and signals in the early game. "This is so complicated! I'm overwhelmed! This game is too much for me!". The gam…

Basically all the circuit stuff is optional power-user stuff: It's not at all required to beat the vanilla game and IIRC they haven't said it will be required for the DLC either.
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