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Mario Maker 2 API

tgrcode.com

11–20 of 62 posts

Re: Mario Maker 2 API

#11
post #10

I liked the idea of these games and own the 3DS game and 2 on the Switch. I like making levels, but for the most part I haven’t had a lot of fun playing other people’s levels. I gave up on the games because it seemed like most of the user submitted content were weird non playable machines where people bend the rules of the engine to hurl Mario along to the goal automatically. Interesting to see that, but it got to th…

If you filter levels by a higher difficulty you can get some that require you to actually play.

Re: Mario Maker 2 API

#12
post #2

it sure would be nice to get the repository of mario maker 1 levels before nintendo burns the library down.

I think pretendo kinda does this? Someone who's more familiar should probably confirm/give caveats but I believe at the very least there are tools to pull down courses + metadata, but I don't known whether a public repository has been established.

Re: Mario Maker 2 API

#15
post #5
post #2

it sure would be nice to get the repository of mario maker 1 levels before nintendo burns the library down.

I know Nintendo will never allow it to exist in the open but is this a way to archive the actual levels or just a list of names/codes? I'm genuinely sad thinking about the (very real) possibility of them vanishing forever.

Just move on. I've realized that Nintendo finds a way to make me suffer in disappointment.

Gaming got a lot better when I ripped the Nintendo bandaid off. (And I stopped buying games that are less than 1 year old)

Re: Mario Maker 2 API

#17

Linking to Lunar Magic, the community's Super Mario World editor that likely spurred Nintendo to create Mario Maker in the first place. https://fusoya.eludevisibility.org/lm/ Also, go check out the Grand Poo World III videos. Absolutely peak Mario.

Agree, been super fun to watch everyone work through GPW 3. The clip compilations are always fun https://www.youtube.com/watch?v=DOpt3DU-16I

Re: Mario Maker 2 API

#18
post #5
post #2

it sure would be nice to get the repository of mario maker 1 levels before nintendo burns the library down.

I know Nintendo will never allow it to exist in the open but is this a way to archive the actual levels or just a list of names/codes? I'm genuinely sad thinking about the (very real) possibility of them vanishing forever.

There's a dataset on huggingface[0] from this API that has the data, and a decoder on github[1]

[0] https://web.archive.org/web/20230811134158/https://tgrcode.c... [1] https://github.com/JiXiaomai/SMM2LevelViewer

Re: Mario Maker 2 API

#19
post #10

I liked the idea of these games and own the 3DS game and 2 on the Switch. I like making levels, but for the most part I haven’t had a lot of fun playing other people’s levels. I gave up on the games because it seemed like most of the user submitted content were weird non playable machines where people bend the rules of the engine to hurl Mario along to the goal automatically. Interesting to see that, but it got to th…

I still maintain that the Mario Maker series could be absolutely brilliant if Nintendo would invest in better discovery algorithms and searchability. The pool is going to be flooded with garbage, and rightfully so given that kids love to play and make things too. There's nothing wrong with that, but in the end it means you've fallen into a tough situation where the internal discovery tools don't work, and the only way for a level to be "discovered" is for an influencer to find it.

I doubt you can ever build a perfect fix for this, but it could be a lot better than it is right now. Unfortunately it's just an abandoned project at this point, and the inevitable Mario Maker 3 will likely just have the same issues.

Re: Mario Maker 2 API

#20

...and its been hugged to death in minutes.

How many connections per minute can result from being on HN frontpage?

I had an app on the frontpage for a whole day last year (Show HN) and the server behaved like a champ... a simple 6US/month, cloud compute instance on Vultr. It was a Rails app as well.

I generally dont understand how some sites go down so quick.

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