Live data from Hacker News

Kickstarter game project raises $10k, made using a DIY Platformer tutorial.

somethingawful.com

11–20 of 71 posts

Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.

#11
At first I thought that failed Kickstarters were a small minority of projects, but I've come to think that failed projects (or at least greatly delayed) are the norm, rather than the exception. Of 4 projects I've funded 1 was delivered as promised and on time, 1 is currently on pace to be delivered only slightly late (~1 month), one is 5 months late and still being designed, and one is mostly content complete but over a year late for physical delivery. People really, really don't seem to realize what they're getting themselves into with these, and drastically underestimate time to completion.

Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.

#12
Pick on it because its a poor game, not because of how it is written. It shouldn't matter to the backers if the guy was learning to program (how many experienced programmers would be happy with $10k-expenses for 2 months work?), or what tools he used to get the job done, as long as it does what it says on the proverbial tin.

Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.

#13
post #6

Earlier quoted context omitted.

Here's some snake oil for $270,000: http://www.kickstarter.com/projects/1047510073/remee-the-rem... Kickstarter isn't particularly thorough about vetting technical projects.

There are a lot of lucid dreaming devices, and people report varying degrees of success with them, but I've never heard that any of them are completely worthless. Is there any particular reason why Remee wouldn't work?

> Is there any particular reason why Remee wouldn't work?

There is no reason it wouldn't work in the same way that there is no reason that there couldn't be a giant teacup orbiting the Earth.

Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.

#14
post #5
post #2

Have these types of things happened on Kickstarter before (or has anyone attempted to just completely game the system?) What types of recourse do investors have? Any?

There is a kickstarter for a game (Echos of Eternia) where the creators are making the game using RPG Maker (a free tool anyone can use). They raised over $26k. http://www.kickstarter.com/projects/1465600975/echoes-of-ete...

A lot of great games have been made on RPG Maker. To The Moon is the most recent example I can think of. You wouldn't say that a program is worth less because it's written in c, a free language anyone can use.

Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.

#16

At first I thought that failed Kickstarters were a small minority of projects, but I've come to think that failed projects (or at least greatly delayed) are the norm, rather than the exception. Of 4 projects I've funded 1 was delivered as promised and on time, 1 is currently on pace to be delivered only slightly late (~1 month), one is 5 months late and still being designed, and one is mostly content complete but ove…

That's why it's important to know that you're founding an idea, not buying a pre-release product.

Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.

#17
post #2

Have these types of things happened on Kickstarter before (or has anyone attempted to just completely game the system?) What types of recourse do investors have? Any?

I've heard of non-delivered projects. So far, I don't know of any big money high profile ones, but I'm sure there will be one sooner or later.

Like the other guy said, you're not investing, you're buying. Or maybe donating.

I don't think there's any recourse for a failed project, and I don't think there should be one. If you're thinking about contributing to a Kickstarter project, understand that there are no guarantees and moderate your contribution accordingly.

Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.

#19
post #5
post #2

Have these types of things happened on Kickstarter before (or has anyone attempted to just completely game the system?) What types of recourse do investors have? Any?

There is a kickstarter for a game (Echos of Eternia) where the creators are making the game using RPG Maker (a free tool anyone can use). They raised over $26k. http://www.kickstarter.com/projects/1465600975/echoes-of-ete...

Where do you draw the line about where you believe people shouldn't raise funds? Are they allowed to use a toolkit like RPG Maker or GameMaker? Are they allowed to use game engines?

The point of making successful games isn't about doing everything from scratch, it's about making something that people want to play.

Even with the OP if (perhaps because of head trauma) people feel they want to play the Ron Paul platformer, they should be free to throw money at it. If the project delivers what it promised and it's not actually infringing on others work, then where's the problem?

Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.

#20
post #2

Have these types of things happened on Kickstarter before (or has anyone attempted to just completely game the system?) What types of recourse do investors have? Any?

> Have these types of things happened on Kickstarter before

What exactly do you mean "these types of things"? People using free tools to create something other people find valuable?

Post reply on HN