Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
11–20 of 71 posts
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#12Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#13Earlier quoted context omitted.
Here's some snake oil for $270,000: http://www.kickstarter.com/projects/1047510073/remee-the-rem... Kickstarter isn't particularly thorough about vetting technical projects.
There are a lot of lucid dreaming devices, and people report varying degrees of success with them, but I've never heard that any of them are completely worthless. Is there any particular reason why Remee wouldn't work?
There is no reason it wouldn't work in the same way that there is no reason that there couldn't be a giant teacup orbiting the Earth.
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#14Have these types of things happened on Kickstarter before (or has anyone attempted to just completely game the system?) What types of recourse do investors have? Any?
There is a kickstarter for a game (Echos of Eternia) where the creators are making the game using RPG Maker (a free tool anyone can use). They raised over $26k. http://www.kickstarter.com/projects/1465600975/echoes-of-ete...
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#15Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#16At first I thought that failed Kickstarters were a small minority of projects, but I've come to think that failed projects (or at least greatly delayed) are the norm, rather than the exception. Of 4 projects I've funded 1 was delivered as promised and on time, 1 is currently on pace to be delivered only slightly late (~1 month), one is 5 months late and still being designed, and one is mostly content complete but ove…
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#17Have these types of things happened on Kickstarter before (or has anyone attempted to just completely game the system?) What types of recourse do investors have? Any?
Like the other guy said, you're not investing, you're buying. Or maybe donating.
I don't think there's any recourse for a failed project, and I don't think there should be one. If you're thinking about contributing to a Kickstarter project, understand that there are no guarantees and moderate your contribution accordingly.
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#18Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#19Have these types of things happened on Kickstarter before (or has anyone attempted to just completely game the system?) What types of recourse do investors have? Any?
There is a kickstarter for a game (Echos of Eternia) where the creators are making the game using RPG Maker (a free tool anyone can use). They raised over $26k. http://www.kickstarter.com/projects/1465600975/echoes-of-ete...
The point of making successful games isn't about doing everything from scratch, it's about making something that people want to play.
Even with the OP if (perhaps because of head trauma) people feel they want to play the Ron Paul platformer, they should be free to throw money at it. If the project delivers what it promised and it's not actually infringing on others work, then where's the problem?
Re: Kickstarter game project raises $10k, made using a DIY Platformer tutorial.
#20Have these types of things happened on Kickstarter before (or has anyone attempted to just completely game the system?) What types of recourse do investors have? Any?
What exactly do you mean "these types of things"? People using free tools to create something other people find valuable?