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Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

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11–20 of 107 posts

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#11
post #4

Next up: an AI that can watch a deceptive mobile game ad and actually create the game that they're falsely advertising! Jokes aside, this is very cool. There's always the interesting tension of vendor lock-in vs. portability that defines the low-code space. Roblox's social ecosystem allowed it to make exclusivity to its platform a selling point to incentivize creators, but that might be harder for browser delivery -…

There’s definitely a lot to learn from Roblox! The first thing they got right was to make it many orders of magnitude simpler to make games than the incumbents of the time, that’s why it was so easy for Roblox to get many fun games on their platform and build an audience. This is also why we're emphasizing leaning into an AI native approach to have a unique advantage to making creation easier. Following that, as you say, enabling monetization on a browser based platform will be a necessary later step to keep creators incentivized. I think there’s no technical constraint to making monetization possible on our platform, so we are just not choosing to focus on this first because if we can show that the creation experience is far better on our platform, then it will bring a lot more users into it to make the platform even more attractive for creators.

Our belief is also that there’s no platform currently that makes it easy to deploy agent based games, where AI characters and dynamic AI agents are used in game. Given how popular even some basic AI character games are (look at the usage of Character AI!!), if we make such games easier to create, I trust that creators will be able to make very popular games. We’ve been having live game jams biweekly on our discord (next one next week!) and already see some magic being made, even in the closed beta!

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#12
post #7

I'm still waiting for an easy way to make tower defense games. Having a mode/constraint/template/whatever of a grid and I can define the tower types via chat would be cool - especially for a kid: "Make a tower that shoots spaghetti and slows the critters down" Basically a tower that can be the imagination of the child? (or the child in an adult "Now make an enemy thats a shark with a fricken laser on its head" ) I lo…

https://play.rosebud.ai/games/87a20f41-5d38-41a9-acb6-ac4d0f... One of our beta-testers created a variant of a tower defense game using no code! It's not snapped to a grid, but definitely shows the power of what's possible on the platform :)

I havent clicked the link yet - but already in love... lemme go clone it play it and call it M O O N - that spells Tower Defense.

EDIT:

DOpe - I really like this game mechanic - It would be cool to be able to spawn more units ...

Also there is a bug in the game - the POWER button doesnt highlight when its purchasable...

Am I supposed to be able to move the character?

No keyboard input works - Main menu just restarts the game?

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#13
post #4

Next up: an AI that can watch a deceptive mobile game ad and actually create the game that they're falsely advertising! Jokes aside, this is very cool. There's always the interesting tension of vendor lock-in vs. portability that defines the low-code space. Roblox's social ecosystem allowed it to make exclusivity to its platform a selling point to incentivize creators, but that might be harder for browser delivery -…

There’s definitely a lot to learn from Roblox! The first thing they got right was to make it many orders of magnitude simpler to make games than the incumbents of the time, that’s why it was so easy for Roblox to get many fun games on their platform and build an audience. This is also why we're emphasizing leaning into an AI native approach to have a unique advantage to making creation easier. Following that, as you…

Would be amazing if we can make that happen (re the Citizen Kane reference)!

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#14
post #9

Earlier quoted context omitted.

Yup definitely a challenge! That's what makes it fun We're utilizing AI Agents on two fronts. One is to generate actual games, which is how the user-created game you're playing there was made. And our next step is to enable creators to leverage those agents inside the game itself. When we arrive at that point the scenario you're showing above will be much more dynamic.

I just picture you walking around IRL calling yourself "Hi, I'm John... John-Rosebud" - this is great, one thing I recommend all the time is the book "Create games with Python" - but this is the new version of that endeavor. Ill try and make a tower defense game with it.

Ha I'll definitely start introducing myself like that!

And nice I'll check out that book

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#15
post #9

Earlier quoted context omitted.

I just picture you walking around IRL calling yourself "Hi, I'm John... John-Rosebud" - this is great, one thing I recommend all the time is the book "Create games with Python" - but this is the new version of that endeavor. Ill try and make a tower defense game with it.

Ha I'll definitely start introducing myself like that! And nice I'll check out that book

Have your thing ingest this book:

https://www.amazon.com/Invent-Your-Computer-Games-Python/dp/...

I am not sure if this is possible, but if RoseBud could learn different game mechanics, it could recommend-engine mechanics based on the game trope?

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#16
I have a VN that I have wanted to complete for years. Having built and deployed using RenPY, the problem is something I wonder if Rosebud can support:

1) I'm a programmer not an artist. If I give a description of a character can the AI create a 2D version of it that will be consistent?

2) I'm a programmer not an artist, if I give a description of a scene/background can the AI create a 2D version of it that will have proper perspective for the character, and that will look similar later in the game when they return there?

3) I'd like to add flexibility to routes. Can I start a route out and then let the AI and the player interact to take it beyond the starting point?

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#17

Earlier quoted context omitted.

https://play.rosebud.ai/games/87a20f41-5d38-41a9-acb6-ac4d0f... One of our beta-testers created a variant of a tower defense game using no code! It's not snapped to a grid, but definitely shows the power of what's possible on the platform :)

I havent clicked the link yet - but already in love... lemme go clone it play it and call it M O O N - that spells Tower Defense. EDIT: DOpe - I really like this game mechanic - It would be cool to be able to spawn more units ... Also there is a bug in the game - the POWER button doesnt highlight when its purchasable... Am I supposed to be able to move the character? No keyboard input works - Main menu just restarts…

Glad you enjoyed it! This is an implementation from one of our users. Anyone can publish games at any time, so some of them might still be works in progress. This could be a great time to clone that project and try to add the changes you mentioned!

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#18
post #8

This is interesting but you might want to prevent people from sending in a chat message before the ai’s last message has been sent. It’s very easy to spam click the “send” button and watch the game try to send dozens of responses at once.

There is an interesting nuance to this point! Definitely agree with you that we should add more safeguards to the system, but this messaging implementation actually belongs to the user that created the game. Technically, in this case, we are the user that made that game (we provided some examples for new users) so we can fix it - but otherwise the users are free to implement functionality however they want in these games.

This kind of "do whatever you want" system is what we're hoping will open an exciting design space over time, but it definitely adds a lot of complexity and opportunity for things to go wrong :joy:

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#19
"Dreamverse" would be the real competitor for Rosebud since it's already way more versatile compared to Minecraft, Roblox etc. https://www.youtube.com/watch?v=QE996r92obE

Here's some dream games made by kids: https://www.youtube.com/watch?v=rezzjJ4NtK0

-------------------------------------------

I've also built a simpler version of this near Christmas holidays. It's very fun to code this kind of stuff.

Here's the demo: https://resurrect.ing/

Difference being mine is to build small tools instead of games.

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#20

Earlier quoted context omitted.

I havent clicked the link yet - but already in love... lemme go clone it play it and call it M O O N - that spells Tower Defense. EDIT: DOpe - I really like this game mechanic - It would be cool to be able to spawn more units ... Also there is a bug in the game - the POWER button doesnt highlight when its purchasable... Am I supposed to be able to move the character? No keyboard input works - Main menu just restarts…

Glad you enjoyed it! This is an implementation from one of our users. Anyone can publish games at any time, so some of them might still be works in progress. This could be a great time to clone that project and try to add the changes you mentioned!

You should log the game creation process - and the prompts given, then allow for modification of prompts.

I am speaking out my butt, as I have not yet cloned this, but shall - so I like to present my assumptions before I try the tool...

Ill clone and try now.

But the option to see how a game was created is the golden saource.

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