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After 34 years, someone beat Tetris [video]

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Re: After 34 years, someone beat Tetris [video]

#11

Is this all only possible with old consoles? I'm speculating that modern games limit the amount user IO on PC and Consoles?

Depends on what you mean by "limit user IO". Standard USB keyboards have a limit on the number of keys you can hold down at once but otherwise the limits are your physical speed rather than the protocol. Similarly, these techniques for fast clicking are still under what even the NES hardware is capable of; this rolling technique allows clicking buttons much more quickly than you normally can but they're still a long way from the 30Hz strobe the hardware itself will accept, as used by Tool Assisted Speedruns on real hardware. So even in the NES generation the "limits" were still far, far beyond human capabilities.

Re: After 34 years, someone beat Tetris [video]

#14
post #11

Is this all only possible with old consoles? I'm speculating that modern games limit the amount user IO on PC and Consoles?

Depends on what you mean by "limit user IO". Standard USB keyboards have a limit on the number of keys you can hold down at once but otherwise the limits are your physical speed rather than the protocol. Similarly, these techniques for fast clicking are still under what even the NES hardware is capable of; this rolling technique allows clicking buttons much more quickly than you normally can but they're still a long…

>this rolling technique allows clicking buttons much more quickly than you normally can but they're still a long way from the 30Hz strobe the hardware itself will accept

That actually kind of what I was thinking of :-) . I would have though more "modern" games , particularly multiplayer, would have software limits even as the hardware got more capable.

Re: After 34 years, someone beat Tetris [video]

#16

I get why this is exciting and all that, but how is bad code (or insufficient resources) leading to the bug or crash equivalent to "player beating the game"?

It's the last thing that can happen in the game, which I think is a fair definition of getting to the end, or "beating" it.

Re: After 34 years, someone beat Tetris [video]

#17

I get why this is exciting and all that, but how is bad code (or insufficient resources) leading to the bug or crash equivalent to "player beating the game"?

We're on hackernews. Think instead of the player triumphing over the game as a hacker.

Re: After 34 years, someone beat Tetris [video]

#19
post #16

I get why this is exciting and all that, but how is bad code (or insufficient resources) leading to the bug or crash equivalent to "player beating the game"?

It's the last thing that can happen in the game, which I think is a fair definition of getting to the end, or "beating" it.

When I made a game crash through a bug before I did not consider myself beating the game, that is why I have or had difficulties understanding. I suppose the difference is making it crash through playing as many levels, for example, as possible.
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