It sounds like the dev was very satisfied with parallax, but I don't recall ever using it. I think it just felt weird after already getting used to the default.
Don’t starve, Diablo – Parallax 7
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Re: Don’t starve, Diablo – Parallax 7
#12It sounds like the dev was very satisfied with parallax, but I don't recall ever using it. I think it just felt weird after already getting used to the default.
Re: Don’t starve, Diablo – Parallax 7
#13I think (think!) this is necessary to simulate a vanishing point "below" the ground for vertically-oriented sprites. If the three pikes rotate out at the top, the bottom has to rotate a bit with it. A skew transform wouldn't look right.
The 3dmax scene didn't show much of it b/c it was straight-on with the viewport and with square textures a skew looks ok.
In the moving example, the three stakes would indeed spread out w.r.t. the eye position in real-ish life as you got closer. The 3dmax render does not illustrate this well.
Re: Don’t starve, Diablo – Parallax 7
#14It sounds like the dev was very satisfied with parallax, but I don't recall ever using it. I think it just felt weird after already getting used to the default.
Re: Don’t starve, Diablo – Parallax 7
#15Re: Don’t starve, Diablo – Parallax 7
#16Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it'…
Ground textures, cliffs, and ramps are tiles.[1] A heightmap modifies tile corners.[2] Everything else is an individually-placed object.
[1] https://www.hiveworkshop.com/attachments/wc3search-tutorial0...
Re: Don’t starve, Diablo – Parallax 7
#17Is that usable in D2 remasterd?
Re: Don’t starve, Diablo – Parallax 7
#18Re: Don’t starve, Diablo – Parallax 7
#19Was this a normal option that could be enabled? I played countless hours and I don't remember it at all. The article mentions Perspective Mode like it was something that could trivially be turned on.
Re: Don’t starve, Diablo – Parallax 7
#20Was this a normal option that could be enabled? I played countless hours and I don't remember it at all. The article mentions Perspective Mode like it was something that could trivially be turned on.
The article clearly says the mode exists in the game but it wasn't exposed through options and it's not mentioned in any official documentation.