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Link's Awakening DX HD

linksawakeningdxhd.itch.io

11–20 of 52 posts

Re: Link's Awakening DX HD

#11

I was very sad when I bought the Switch Link's Awakening game, because it looks beautiful and plays well but the music went in a direction I really don't like. They took gritty and energizing chip tune music and replaced it with breathy, gentle wind instruments. It fits the aesthetics of the game but it's so boring. I'll have to grab this before nintendo kills it.

The whole aesthetic of Switch Link's Awakening, even the janky movement, reminded me of old Ivor Wood stop-motion animations, and I was so there for it. Especially as a nice contrast to the grand epic scope of BotW and TotK.

Re: Link's Awakening DX HD

#12
Itch has flagged the download for review due to potential suspicious behavior from the page owner. I'll wait for that to clear before downloading (and hopefully before Nintendo catches wind of it)

Re: Link's Awakening DX HD

#14
post #5

I might be the only one thinking this but in my opinion seeing more than a single screen at once doesn't really suit Link's Awakening. The entire gameplay is built up around restricted scrolling: the screens are designed as puzzles to tackle individually. With free scrolling, the map looks very squairy. I think it might work if the map is redesigned and reimagined, and I'd definitely be interested in seeing that done…

Yeah it's a failure to understand the constraints of the medium & the artists' accommodations to them as itself part of the art. "We sharpened Monet's paintings into full detail" type of thing. You can certainly do it, it might be better in some sense, it's not wrong or inappropriate or bad. But it is a new thing that didn't exist before, not simply a new way to see the old thing.

> a failure to understand the constraints of the medium & the artists' accommodations to them as itself part of the art. "We sharpened Monet's paintings into full detail" type of thing

re-doing a prior work using newer technology is itself a kind of art :)

Re: Link's Awakening DX HD

#15
post #5

I might be the only one thinking this but in my opinion seeing more than a single screen at once doesn't really suit Link's Awakening. The entire gameplay is built up around restricted scrolling: the screens are designed as puzzles to tackle individually. With free scrolling, the map looks very squairy. I think it might work if the map is redesigned and reimagined, and I'd definitely be interested in seeing that done…

This was, I thought, the most interesting choice Nintendo made in the recent Switch remaster of Links Awakening. The Dungeons are still room-based but the overworld free-scrolls in a similar fashion to this experiment, and that leads to awkward things like seeing hidden/inaccessible parts of the overworld earlier than you would in the original even though you couldn't zoom out like you can here. I think it was interesting but not necessarily good...

Re: Link's Awakening DX HD

#16

Itch has flagged the download for review due to potential suspicious behavior from the page owner. I'll wait for that to clear before downloading (and hopefully before Nintendo catches wind of it)

Uh oh. Nintendo has already sent the team in.

Re: Link's Awakening DX HD

#17
Looks like they did the intelligent thing of releasing the complete 1.0 version.

As opposed to the usual dumbass thing of working for months/years and getting almost done when the C&D from nintendo finally and predictably hits.

Re: Link's Awakening DX HD

#18

I just played this on the switch the original gameboy version.. a lot of the gameplay involved moving onto the next screen to avoid critters. This looks like there's nowhere to hide! What you've done looks fun but changes the gameplay mechanics somewhat.

I played it on 3DS via emulator. The "redux" romhack vastly improves the experience (e.g. remove the intolerably frequent help messages). Not sure if the official Nintendo offerings have ever tweaked old games this way.

Re: Link's Awakening DX HD

#19

I was very sad when I bought the Switch Link's Awakening game, because it looks beautiful and plays well but the music went in a direction I really don't like. They took gritty and energizing chip tune music and replaced it with breathy, gentle wind instruments. It fits the aesthetics of the game but it's so boring. I'll have to grab this before nintendo kills it.

I didn't notice this but thinking back, you are right. Still an amazing remake though. 100% faithful yet has great graphical upgrades and adds a bit (but not too much) extra content to play through.
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