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Dungeons and Directories, an exploration game in your file explorer

wheybags.com

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Re: Dungeons and Directories, an exploration game in your file explorer

#11
post #7

Ah… I think I vaguely remember a similar older program that would (optionally, of course!) as a funny option delete the files when you “defeated” them.

You might be thinking of this Doom mod that create monsters for each system process and would kill an actual process every time you killed one: https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html

I think by brain has combined this program and the inner space program that the sibling comment mentioned.

Re: Dungeons and Directories, an exploration game in your file explorer

#12

Ah… I think I vaguely remember a similar older program that would (optionally, of course!) as a funny option delete the files when you “defeated” them.

Or Operation: Inner Space. It used the file system to generate sectors to visit to clear viruses from your EXEs, and collecting non-contaminated EXEs to use as currency. It works great with Windows' backwards compatibility, but modern filesystems have so many thousands of directories the game is now impossible to complete. http://www.sdispace.com/

I think I probably combined these programs in my head.

Re: Dungeons and Directories, an exploration game in your file explorer

#13
I once did something based on the same principle, for a (very-very light) security solution, atop a simple closed-source media appliance that could play from USB Storage.

I made a script on Linux to create a huge directory tree representing every possible sequence of a password of length N. Only one password path through the tree got the viewer to the directory that had the non-kid-safe media files.

The non-security caveat of this was that the appliance seemed to scan the entire filesystem upon mount, which took a long time. (Even though it provided no UI, other than clicking to open directories and media files within them. Maybe the reason for the scan was to report to the mothership what content each user had, though, in this case, I had networking permanently disabled.) At least the huge tree didn't overflow any limit that prevented the appliance from working after an initial delay.

Re: Dungeons and Directories, an exploration game in your file explorer

#14
Many years ago I wrote a tamagochi like virtual pet called "Virus" which lived as "name.virus" file in a folder and you could feed it text files with a ".food" extension. Based on its DNA (random strings inside the".virus"file) it liked certain words more or less and had to eat quite a few files when it was Hungry

It also left ".poop" files in the folder you had to clean up in order for it to stay healthy. Also added mating and offsprings which would fork the process so each would "live" their own life

Re: Dungeons and Directories, an exploration game in your file explorer

#16

> In the end, the current version of the game create 41,514 directories, 15,2041 files (mostly empty files with messages in their names), and 45,399 links, which makes it rather unplayable for those unfortunate enough to try running it on a mechanical hard drive. https://github.com/wheybags/DungeonsAndDirectories/blob/mast... Be warned if you're not using an SSD!

Well, that seems like the ideal candidate for a RAM drive, doesn't it?

Re: Dungeons and Directories, an exploration game in your file explorer

#17
post #13

I once did something based on the same principle, for a (very-very light) security solution, atop a simple closed-source media appliance that could play from USB Storage. I made a script on Linux to create a huge directory tree representing every possible sequence of a password of length N. Only one password path through the tree got the viewer to the directory that had the non-kid-safe media files. The non-security…

Love this, but seems to me that if most directories didn't have files, you could `find` your way through...
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