Thankfully, eytzinger-ordered 4-ary trees work totally fine at 165+ fps, even at 3+ billion functions, but I like to read back through that post once in a while just in case I hit that perf wall someday.
Working on timestamp delta-compression at the moment to pack events into much smaller spaces, and hopefully get to 10 billion in 128 GB RAM sometime soon (at least for native builds of Spall).
Thanks for the kick to keep on pushing!