[flagged]
Write shaders for the (sim) Vegas sphere
11–20 of 91 posts
Re: Write shaders for the (sim) Vegas sphere
#12[flagged]
Re: Write shaders for the (sim) Vegas sphere
#13Re: Write shaders for the (sim) Vegas sphere
#14Very well done. Bright lights even bleed (not sure the right word) beyond the border of the sphere to simulate atmosphere (or lens?) effects.
Re: Write shaders for the (sim) Vegas sphere
#15[flagged]
Did you actually try it? Bc it doesn't work for me
Re: Write shaders for the (sim) Vegas sphere
#16https://gist.github.com/vjeranc/265db912d4004c7c0b0f16ae5fda...
Interestingly, sphere is not infinite so having this aperiodic tiling is pointless (still looks nice).
Although, I never found out if there's a similar set of tiles (or a monotile) that can tile an infinite cone.
Re: Write shaders for the (sim) Vegas sphere
#17Earlier quoted context omitted.
Did you actually try it? Bc it doesn't work for me
My bad, something went wrong with the formatting, I uploaded the code to a paste: https://pastes.io/dmqjuyktfv
Re: Write shaders for the (sim) Vegas sphere
#18Earlier quoted context omitted.
GLSL - OpenGL Shader Language Definitely check out ShaderToy to see many other examples: https://www.shadertoy.com/
Ah, thanks! I was trying to copy-paste some examples and they didn't quite work -- it looks like ShaderToy exposes a mainImage(out vec4, in vec2) function with a different signature than the simulation-Sphere site wants. For example there's no main() method in here [0] and I wasn't sure how to translate that to the sphere's expected inputs. [0] https://www.shadertoy.com/view/Ms2SDc