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Unciv

github.com

11–20 of 138 posts

Re: Unciv

#11
Neat project. I love it.

I read the "legality" section of your README, and I hope that someone can provide some advice. It would be nice to know where the lines are so you didn't have to constantly be concerned about 2K/Firaxis legal department coming for you.

Just commenting here for visibility in hopes someone more qualified can provide some help.

Re: Unciv

#13
post #7
post #3

Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

http://nobsgames.stavros.io/

This is great, thank you !

Re: Unciv

#17
post #9
post #6

FWIW, and I'm sure a bunch of people would hate it, seems like a dash of AI art tools could go REAL far here.

Probably. But keeping in mind the mobile focus, a more judicious icon-style art design is important, and I'm not sure how good generative AI is at making stuff that's legible at small sizes. Also, the simplicity of the current art allowing the download to be only 21MB is an accomplishment.

AI can make pixel art, too.

Re: Unciv

#18
post #11

Neat project. I love it. I read the "legality" section of your README, and I hope that someone can provide some advice. It would be nice to know where the lines are so you didn't have to constantly be concerned about 2K/Firaxis legal department coming for you. Just commenting here for visibility in hopes someone more qualified can provide some help.

Spry Fox v. LolApps (2012) was a case about a similar visual and thematic remake of a game (Triple Town vs Yeti Town). The Yeti Town developer decided to settle when it became clear that they would likely lose, and the remake is no longer available.

Realistically, of course, it probably doesn't matter since I assume the author doesn't have the resources to fight Firaxis in court over this anyway.

Re: Unciv

#19

Is there a genre of online grand strategy games that are designed from the ground up to be played asynchronously? One of my favourite things was playing scrabble online where I could just do a move and then move on with my day. It’d take a week to play a game but it was on our terms and that felt so good.

There were quite a few of those browser games around about 20 years ago.

If you really want to melt your brain, and have a lot of time to burn, you can play (the board game) Diplomacy by email. I used to do that a lot. But at our speeds, games took months or even years, not just a week. (We usually play with one turn every three days or even up to every two weeks.)

Re: Unciv

#20
post #18
post #11

Neat project. I love it. I read the "legality" section of your README, and I hope that someone can provide some advice. It would be nice to know where the lines are so you didn't have to constantly be concerned about 2K/Firaxis legal department coming for you. Just commenting here for visibility in hopes someone more qualified can provide some help.

Spry Fox v. LolApps (2012) was a case about a similar visual and thematic remake of a game (Triple Town vs Yeti Town). The Yeti Town developer decided to settle when it became clear that they would likely lose, and the remake is no longer available. Realistically, of course, it probably doesn't matter since I assume the author doesn't have the resources to fight Firaxis in court over this anyway.

> I assume the author doesn't have the resources to fight Firaxis in court over this anyway.

Bigger corporations than Firaxis have made that same assumption and lost. There was a great story recently about an Adelaide woman who represented herself in a suit against Google for years and finally won: https://www.abc.net.au/news/2023-10-23/janice-duffy-wins-12-...

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