A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
Any link for the new hardware quirk added to lsdj?
Gameboy technical reference for homebrew developers
11–20 of 31 posts
Re: Gameboy technical reference for homebrew developers
#12A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
Did you ever consider storyboarding the animations and farming it out to someone? It probably wouldn't make sense financially, but it might bring it back under the amount of time you'd have/want to spend on it.
I started to get a lot of anxiety about the whole process, and realized that I would have had to put even more effort into it ok top of my full time job, which further cemented my choice to just run away from it. I periodically feel really bad about it. Hopefully some day I'll win the lottery and I'll be able to make another episode. I actually have the script for episode 3 all done: I wrote it on parental leave, but that also didn't last forever!
Re: Gameboy technical reference for homebrew developers
#13https://problemkaputt.de/gbatek.htm
i've got myself a dsi and at some point plan on doing some from-scratch development for it -- that single file should be enough.
Re: Gameboy technical reference for homebrew developers
#14Earlier quoted context omitted.
Did you ever consider storyboarding the animations and farming it out to someone? It probably wouldn't make sense financially, but it might bring it back under the amount of time you'd have/want to spend on it.
Briefly, but I realized that the creative satisfaction of the whole thing came from being able to do everything myself, so giving that up would have made it pointless to me. I feel bad about it because it's definitely a bit of a narcissistic take (praise me, for I can do it all!), but the truth is that I was also discouraged by the mistakes I made in the research process, and how mean some of the commenters who point…
Can I ask what technology stack you used? For the images, the animations, and the voice over?
I’d like to be able to do something like this.
Re: Gameboy technical reference for homebrew developers
#15Re: Gameboy technical reference for homebrew developers
#16Re: Gameboy technical reference for homebrew developers
#17Re: Gameboy technical reference for homebrew developers
#18Earlier quoted context omitted.
Briefly, but I realized that the creative satisfaction of the whole thing came from being able to do everything myself, so giving that up would have made it pointless to me. I feel bad about it because it's definitely a bit of a narcissistic take (praise me, for I can do it all!), but the truth is that I was also discouraged by the mistakes I made in the research process, and how mean some of the commenters who point…
You did a beautiful job and you should be proud of it. Both the information and the aesthetics are a treat. Can I ask what technology stack you used? For the images, the animations, and the voice over? I’d like to be able to do something like this.
Re: Gameboy technical reference for homebrew developers
#19Earlier quoted context omitted.
You did a beautiful job and you should be proud of it. Both the information and the aesthetics are a treat. Can I ask what technology stack you used? For the images, the animations, and the voice over? I’d like to be able to do something like this.
Thank you so much! It's all done in After Effects, with some Photoshop work for more complex graphics. The voice over was kindly provided by my wife.
Re: Gameboy technical reference for homebrew developers
#20a similarly comprehensive document for game boy advance / nintendo ds / lite / dsi: https://problemkaputt.de/gbatek.htm i've got myself a dsi and at some point plan on doing some from-scratch development for it -- that single file should be enough.