I think this is a bigger question of backwards compatibility. Surely Apple could find a technical solution to downloading Retina assets to non-Retina devices, but at the end of the day, what does this accomplish? It means that users of older devices will have a slightly better experience, at the expense of a nontrivial amount of work. Were such a scheme to be implemented, the developer would likely have to mark Retin…
The Apps are Too Damn Big
11–20 of 129 posts
Re: The Apps are Too Damn Big
#12I think this is a bigger question of backwards compatibility. Surely Apple could find a technical solution to downloading Retina assets to non-Retina devices, but at the end of the day, what does this accomplish? It means that users of older devices will have a slightly better experience, at the expense of a nontrivial amount of work. Were such a scheme to be implemented, the developer would likely have to mark Retin…
Re: The Apps are Too Damn Big
#13One possible solution is having apps ship with 1x graphics with an optional download to have 2x. That solution, however, is not something I would like as a developer or as an user. Over the next few years, we'll probably go back to having just two screen sizes (Retina iPhone + iPad). This is just a side effect of the transition to retina, and it will go away soon. Though from Apple's perspective it would make more fi…
If only things were done with vector graphics...
Re: The Apps are Too Damn Big
#14Re: The Apps are Too Damn Big
#15Re: The Apps are Too Damn Big
#16As a developer, I've been more and more often leaning towards using tools like paintCode or just writing code for custom widgets instead of trying to make the 4 different images for iphone/ipad/iphone@2x/ipad@2x. This is a win/win because it looks better (except at very low res) and keeps the size of the app down.
Having the app store serve different apps for different target devices opens a can of worms. For example, if you backed up on one device and restored on another, you could get the wrong one. I think Apple made the right choice in preferring to make sure your apps work everywhere rather than save storage at the cost of complexity. And if that means they're nudging the consumer to upgrade to the lastest and greatest, I can't blame them for going that route.
Re: The Apps are Too Damn Big
#17I think this is a bigger question of backwards compatibility. Surely Apple could find a technical solution to downloading Retina assets to non-Retina devices, but at the end of the day, what does this accomplish? It means that users of older devices will have a slightly better experience, at the expense of a nontrivial amount of work. Were such a scheme to be implemented, the developer would likely have to mark Retin…
Re: The Apps are Too Damn Big
#18Re: The Apps are Too Damn Big
#19Apple to save a penny, costed heavily for everyone else involved.
Re: The Apps are Too Damn Big
#20Instead of using a CDN and eating the bandwidth cost of retina display-ready assets, it sounds like apps companies are publishing the cost onto users for increasingly resolute image assets.
That or people should buy Apple's larger models if they expect to do serious computing on the iPad.